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Video Game Reviews of World In ConflictCustomer Review: average game Summary: 3 Starsthe game is ok,it has its limits like ya can't make your own custom games,ya basically have to follow the story line,i am more into games that you can have a straight forward battle,but to each his/her own,other then that its a cool game,maybe its better online against others
Customer Review: excellent game - online play is exceptional Summary: 4 StarsFound World in Conflict to be as good as or better than most of the reviews. No problems with the game play using our Gateway w/ Core 2 Due E6400 processor and Nvidia GeForce 7600GS graphics card. Overall, well worth the $29.99 that Amazon sold it for around Christmas-time 2007 (which is far cheaper than JR, Circuit City, Best Buy, etc..). Price has since increased to $39.99, which still is worth it. Also: one website indicates that you can test your pc, to see if it is configured properly for World in Conflict (http://www.gamespot.com/features/6179006/index.html?om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;1). "Speedyme" says an Nvidia website (www.nzone.com) has a utility for this, however I have not used it since I have no trouble with my present system. Might be worth a look, before purchasing the game. I think there are also trial demo's on either of the two listed sites. Several reviewers indicated their annoyance at the story-line or how we are forced to listen to some of the main characters in the game discussing strategies, arguing, etc. Found this to be a minor inconvenience, and likely necessary while the software/computer loads the next scenario (otherwise you would be forced to see a blank/silent screen as you watch a `game loading' progress bar slowly increment). Once this loads, the game allows you to 'hit any key' to jump directly to the loaded scenario. If you wish to skip the ensuing strategy discussion, you can simply hit the Esc key (once) and the scenario immediately begins. Another tip would be to SAVE OFTEN, which will allow you to restart at a more relevant point, should you fail your mission. Online play is a real treat, my son signed on to a few different 'clan' battles.. he pointed out that there are totally different maps in the Online play, and you can also 'share' battle points (rewards) amongst your teammates. Battle points give yourself (and others) the ability to call in Artillery strikes, Air Strikes, paratroopers, etc..as well as drop needed reinforcements in designated drop zones. We also discovered that we could actually hear whomever signed on as the team leader (he must have been using a headset with microphone), although we did not hook up our mic to see if we could respond back to him. Not sure if that's a privilege reserved only for the commander.. need to research a bit more. We have not made it all the way though the game as yet, but once we do, we will likely explore the Online Gaming in more detail (which was highly rated). Lastly: one other complaint I saw was that you could not change alliances (you are always the Americans and/or NATO). This is true during normal pc gameplay, but not for Online Play in which you can choose to be the Russians too. Have fun!
Customer Review: GET THIS GAME!!!!!!!!!! Summary: 5 Starsthis has got to be one of the best games i have ever played!!! The graphics are amazing when your computer is fully tuned. It is fast paced and you only control a small part of an army... thus, you use tactics.... yes, tactics. It is extremely realistic in the sense that air support takes time, you need to set coordinates and wait for a cirtain amount of time so you need...Tactics!!! woopty doo!!! now when it comes to base building and resource gathering... SURPRISE!!! There are none, and guess why... it's realistic!!! Holy s***t, you mean the gi's on the front lines aren't cutting down trees and making guns and bombs out of them? Yep!!! and no we dont raise children and train them and make weapons for them in thirty seconds!!! But this amazingly realistic game doesn't make you waste time on too realistic things like fuel and ammo... sweet!!! so in total it has a realistic story, realistic fights, realistic graphics, and an unrealistically cool gameplay!!! yeah i know this sounds a bit overzelous... but this is a good game
in short
-good graphics
-great economic system
-lasting gameplay
-the only downside is the lack of... well actualy you get to use nukes, carpet bombing and (google this if you have to) white phosphorous bombs.
-BUY THE F***KING GAME seriously!!! this game has won multiple game of the year awards
Customer Review: gamer225 Summary: 5 Starsthis game is fun to play but you need space and many requirements to play it. it took me 2 months to finaly finish upgrades to my pc and the graphics are good and u need directx 9 a stronge video card and many more things it is hard to download and install drivers but after you download and install every thing it is awsome so get it if you have time money and are good with pc's so it was a all around good game and a ok strategy game i rated it a 5 stars.
Customer Review: A Great Game Summary: 5 StarsWorld in Conflict is a Real Time Tactics game from Massive Entertainment. Detailing an alternate reality where the Soviet Union chose to go out with a bang at the end of the Cold War (1989) by invading Europe and the United States, World in Conflict is a chilling look into the world that could have been.
The story follows Lieutenant Parker, a young officer who serves first as an aid in Western Europe, attempting to halt the Soviet advance, and then as a soldier defending the homefront as Seattle, Washington is overrun by Soviet forces. The story is told in a series of punctuating cutscenes, either done with an in-game engine (used mainly before, during, or after levels) or with a striking artistic style of still images (similar to Ace Combat 04's cinematic style). Supporting characters include Colonel Sawyer, a codgery old veteran who finds it difficult to adapt to the "new war" of the late 20th century, Captain Bannon, a brash tank commander who is attempting to live up to the legacy of his deceased father, and Captain Webb, who supports the unit during operations defending the United States. Most characters are given at least one cinematic's worth of character development, and the dialogue seems very real and genuine. There were no moments when I felt that the attempt at plot was "cheesy" or "over-the-top", and every decision could be tracked through a wide variety of circumstances. Captain Bannon is the biggest change in character, as the player views him in multiple scenarios - firstly, as a petty, headstrong captain, disliked by his soldiers and commanders; next, as a son, attempting to support his mother and uphold his father's legacy; then, as a soldier who makes mistakes and feels sorrow for doing so; and finally, as a man willing to make the ultimate sacrifice to make up for his deeds. There was no way to identify Bannon as simply "mean" or "dumb" or "brave"; his character and personality changed drastically not just with the events he was presented with but also with the perspective he is viewed from.
The description of Captain Bannon essentially sets the stage for the depth that permeates the entire game, from fighting with the aid of the French Commandant Sabatier in Western Europe, to the disorderly retreat from Seattle, to the defense of Cascade Falls and the Strategic Defense Initiative, to high-stakes last-minute ploy of the US forces. Across a wide variety of locales, much more familiar to our real lives than the settings used by the games contemporaries - the middle east in modern times, or Germany and Japan during World War II, for example. World in Conflict repeatedly makes clear that this war isn't just in our backyard, but in our very homes. Inspired by films like Red Dawn and books like Tom Clancy's Red Storm Rising, World in Conflict presents a scenario both alien and familiar. Early trailers relied on this contrast - the announcement trailer showed a variety of scenes that seemed to be in foreign areas and revealed more commonplace truths. An apparent "jungle" scene that turns out to be a centerpiece in a shopping mall, or a desert bunker that is revealed as a beach near a boardwalk, or US troops and tanks walk through an area that turns into a modern suburban neighborhood. Every part of this game reminds us just how close we came to a war that would end all wars.
The gameplay in the game is a Real Time Tactics system reminiscent of Ground Control. The player has a certain number of points with which to buy units. These units, when purchased, are parachuted into the warzone - there are no structures to build or facilities that "construct" units. When a unit is destroyed, the points used to buy it trickle back into the player's account. Units range from infantry squads that can hide in forests and buildings, to troop carriers like trucks and Infantry Fighting Vehicles, to straight-up heavy-hitting tanks, to long-range artillery and anti-aircraft vehicles, to helicopters of various grades. These units are divided into four "specialties": Infantry, Armor, Support (includes artillery, repair vehicles, and anti-air), and Air. In multiplayer, players choose one of these specialties and must work with other players to get a full effect of force. For example, the "Air" player can buy transport helicopters, but without support from an infantry player he will have nothing to transport. The Armor player is strong, but is susceptible to helicopters and artillery, and needs the support of other players to accomplish his tasks. Maneuvering is an important aspect in this game, relying heavily on Lines of Sight, flanking attacks, and similar tactical elements. To that end, many units have smokescreens, and all units have at least one alternate attack or projectile. For example, medium tanks have anti-personnel tank rounds for use against infantry, while heavy tanks have High Explosive round for use against light vehicles. On the more tactical side, recon helicopters can see farther and use infrared scanning to check for hidden infantry and through smokescreens; helicopters unaccompanied by them often fall prey to surface-to-air missile infantry or concealed anti-air vehicles. The utilization and micromanagement of these elements is very important.
The objective of the game, in most cases, is to capture and hold certain strategically important sectors. Doing so will reward players with Tactical Aid points, which cover everything from strategic airlifting of soldiers and light tanks to airstrikes (of many different kinds, including anti-tank strafing runs to napalm attacks to anti-air missile attacks) to artillery attacks. A well-placed tactical aid (which also takes time to arrive, thus necessitating a certain amount of aim and foresight in placement) can change the course of an entire battle. Teams can "pool" tactical aid points by giving them from one player to another in order to buy more powerful tactical aid, such as chemical strikes, anti-tank and anti-air missile attacks, and the most powerful weapon in the game, the tactical nuke. Coordination between units is definitely required to accomplish tasks.
As a whole, this game is fantastic. It accomplishes everything it set out to do; singleplayer is engaging and detailed, with strong, fleshed-out characters, and multiplayer is a strategic dream. For any serious fan of tactical games who still enjoys having a good time, I would definitely recommend this. I rate it a 10/10.
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