Creatures 3
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Unfortunately, Creatures 3 does little to remove the problems of the original. The game still limits your movements and still has a very clunky user interface. The creatures *are* smarter, with more genetic diversity. And the game doesn't seem as prone to crash. But this is a game that still needs a lot of work.
The interface relies on a long-deprecated "mode-based" approach for the four most common commands, which are all mouse actions. In the "normal" mode, a left mouse click touches an item under the mouse. In "help" or "training" mode, a left mouse click causes the name of the item to be spoken. To get into "training" mode, you press the F1 key. To get back into "normal" mode, you must press F1 again (except for one or two exceptions...). For uncommon or infrequently used commands, this type of mode-switching might have been acceptable. But for commands you're using constantly, it's entirely inappropriate. It doesn't take a brain surgeon to see that Shift+Click, etc., would have been preferrable to this mode-based approach. --Switching between modes is another example of the annoying "one dimension at a time" thinking that is so deeply rooted in this game.
The user interface also suffers in other ways:
* Dialog boxes can't be moved, they can only be closed.
* Important commands and actions are hidden in side pannels that can't be left exposed at all times.
* Getting critical information on a norn requires opening a separate window, and even here the amount of information given is grossly inadequate. (You can't see if the norn is sick, tired, or hungry, for example.)
* Entering the learning center, a key area, involves a context switch, and you have to let go of any norn you're taking there in order to invoke that switch: with the frequent result that the norn runs off, leaving you to learn the meaning of "frustrated" from the computer by yourself.
* It's still easy to reward instead of punish, or vice versa, because these are both delivered by a left mouse click, where "reward" occurs if the mouse is over a creature's nose, and "punish" occurs over the creature's bootay. The problem is, norns tend to move quickly, and they can stand up, crouch, or lay down, making it quite easy to deliver a negative reinforcement when a positive reinforcement is desired.
These problems make Creatures 3 appropriate only for die-hard fans. The rest of us who would like to play, but won't accept this kind of abuse, must wait for Creatures 4--and hope it's more than just another cosmetic upgrade.
Ahh.. but there's a challenge. There are two other types of creatures, just as smart as the Norns, and the Giant Grendels will eat the norns' eggs, and the small, crafty ettins will take apart your most carefully planned machines in a flash and run off back home with them. It's up to you, the user, to guide the vulnerable norns through evolution, until they can care for themselves.
This Game is a top buy, and I strongly reccomend it to New users and Creatures Veterans alike.