Links 2003
|
|
List Price: Category: Video Games See more product details |
|---|
Up until several days ago, LS 99 was my current version of Links. I was unable to upgrade to LS 2000 (I was out of the country) or Links 2001. Which brings me to my first "upgrade" in four years -Links 2003. After having played the game extensively for several days now, I have very mixed feelings about this newest installment. In some ways it seems significantly improved over LS 99, but in just as many ways it seems to be substantially inferior. Because I wish to expound upon every component in this dissertation, I've decided to simply list the Pros and Cons.
PROS
1. The graphics are more 3D and much more detailed than LS's: The shrubbery and foilage around trees and roughs is very detailed, photorealistic, and very dense. With a close-up view of your golfer, you can now see detailed blades of grass in fairways and greens. Sand bunkers look great.
2. The addition of the APCD (Arnold Palmer Course Designer) is huge: From my understanding, although it's very complicated and not beginner-oriented, it's hands-down the most powerful course designer in any golf game.
3. The addition of the real-time swing: I've sampled this feature in other golf games and liked the concept but not the implementation. Likewise, I've had little luck with Link's implementation as well and have found it tedious and extraordinarily difficult.
4. A plethora of golf courses: Betwixt the 6 2003 courses, the 20 Championship courses, user courses(from Links 2001 made with the APCD), and my converted LS courses, I have 60 altogether!
5. Options galore: As with LS 99 there are simply smorgasbords of options.
6. Excellent in-flight and ball-surface physics: Links has always been the benchmark in this category and this year is no different. No other game comes close.
CONS
1. No Virtual Tournament: This was a huge reason why I played LS so much.
2. Fairways, greens, and roughs are "too" clean looking -to the point of being "spartan"- and look like artificial turf. The ball even bounces and rolls off roughs like it's a thick layer of artificial turf. It even "sounds" like it.
3. Big, cluttered menu interface: The condensed and organized interface of LS 99 makes 2003's look like a homecrafted Kindergarten design.
4. Extremely ponderous load times: On my 1.7 Ghz processor, screen redraws take forever, adding another camera view on the main window slows the framerate down to a nil, and even jumping from one pregame menu to another takes a long time. Totally unacceptable.
5. Polygonal golfers: I actually prefer digital golfers. These polygonal ones look cartoonish and clash with Link's otherwise photorealism. A motley combination.
6. Unrealistically adept A.I. golfers: Real-life A.I. counterparts such as Sergio Garcia and Parnevik hit every drive straight and birdie every hole. Microsoft did a shamefully-poor job in this area. Even when I created a new computer golfer and set his skill level to the lowest possible, he was still a decent golfer.
Overall, Links 2003 is very mixed baggage. In several ways it seems to be a (close copy) rehash of "Jack Nicklaus 6: Golden Bear Challenge": The fairways, greens, and roughs are more cartoony-looking, the golfers are polygonal and cartoonish (while Links LS's were digital), and most notably, some surface and tree striking sounds are now less realistic and cheesier -similar to Jack Nicklaus 6. The swing meter and other features even seem inferior and (close copy) from JN6.
All things considered, Links 2003 is a very good golf game on its own merits and still the best golf SIM, but with its major shortcomings and horrendously-implemented real-time swing I'm still ambivalent as to whether this latest installment is an "upgrade" or a "downgrade."
Previously I have always been a proponent of the classic tri-click method, which while functional, is a bit sterile to interact with your golfing avatar. The new Links provides a brand new control method. You aim first in the classical method of pin placement, click an image of the club, then you have full control over your new 3D golfers swing. Move your mouse or trackball backwards to create an appropriate power percentage on backswing, then launch forward straight or slightly skewed to get your hook and slice, fade or draw. It definitely takes some time to get used to after the static method for so long. :) I had tried their powerswing implementation over the years, but always found it too cumbersome and inelegant. This way you can actually begin to gauge distances for the trackball vs the ultimate distances your shots produce. Quite nice.
The graphics have continued to be tweaked as well, the interaction of different ground types has now been softened. When you're near a bunker, the grass and sand combine to look much more lifelike than previous sharply delineated versions. Shadows have finally made an appearance and it makes quite a difference viewing the panorama as you look out at the vista of the hole in front of you. Tip: use the close up view in golfer preferences to see the most texturing of the ground near you. Things blur a bit more with normal and panoramic view. Redraws are about 1 to 2 seconds slower than previous versions I've found, not bad on an AMD 1900XP w/ WinXP Pro. Worked great with my workhorse Matrox G400 Max, but had some trouble with the Matrox Parhelia 512 [lack of golfer translucent shadows, some dialogue box corruption].
Your golfer is now a 3D construct, no longer an image captured digitized version. This allows for a wider range of movement as well as full control during swing using the new real time swing method. With modern video cards w/ hw lighting they look great, they're composed of *a lot* of polys. Another feature I've liked has been carried forward, and that is customizing your player to use your personal club distances, so you can effectively put yourself and your game out on these courses. Extending from that, you can now join career mode and go through Q school and start in tourneys.
I picked up the 20 're-done' course collection as well, sort of a greatest hits. But it also allows you to convert all your previous Links courses so you can use the elusive Pebble Beach you got a few versions back. I don't use the online play features or the course designer, but they're back and updated as well.
I played Links386 / Links LS era courses into the ground back in the day racking up the rounds over and over. Finally, I think this version will hold my attention again thanks to the new play method. It's always been the best golf sim, now it is the best golf game again. Highly recommended.