Dungeon Siege
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You can import any character from the regular part of the game to start with. This allows you to take one character (at a time) and further develop it. But now those areas that were automatic because you had a party turn into strategy. For example, you know you can take on 2 of a particualr monster, but there are 6 of them over there standing in a tight group. How can I get just 2 to come over. Answer: if a nature magician, use exploding powder from a distance to launch 'grenades'. Do this enough and you get to the point where you can judge it so only two are in the blast!
If you also have LOA expansion, then when you kill the main boss their solo you are eligible to play 'veteran' and 'elite' levels. Since a charcter developed in the non-expansion can have stats in the 50's and LOA ends sooner with stat's in the 30's, it isn't as hard as you might think to kill the boss in LOA with a soloing character from the main game! However, in the land of 'veteran' play, a single wolf can hit for like 200hp a crack (in contrast, it hits for like 2HP in regular!). Of course loot there is upgraded too!
It is possible to get all stats to 150(+?). I currently have all stats (melee, archery, both magics) just above 50, which makes me what is called a 'grand master'. Cool, and there are even more titles when stats get to 150...
So, play the non-expansion and build a kickass character. Move a lot of equipment to it. Then import the character and play LOA in zonematch solo, and I gaurantee you won't think of the gameplay as 'automatic'!
Pros:
- Pauseability.
- Projectiles stop in mid-air.
- Projectiles do not disappear on impact.
- American company (for now)
- Microsoft support.
- Autodesk support.
- Excellent lighting.
- Good creators support.
- Dungeon Siege does not have buggy code.
Neverwinter Nights is limited by your system and video card memory. Neverwinter's backwards compatibility doesn't work with games or addon modules. The French own D&D and Neverwinter. When the French absorbed Bioware recently, it killed it. The Wizards of the Coast stores (D&D) are closing nation wide. They made have Blizzard, Interplay, Atari, and shook up some of the best American artists in the business, but not Dungeon Siege. (Did I mention he's Canadian?)
The good:
-easiest to use and most comfortable interface and in-game camera in ANY RPG I have ever played
-storyline is entertaining
-diverse, challenging enemies and situations
-skill system is simple and doesn't require much planning
-graphics are decent, excellent 3d engine
-almost no "Loading..." screens at all
-you can customize the way your character looks
The bad:
-skill system limited, lacking
-story is not that great
-no video cinematics (all are in-game)
As far as gameplay, this game involves a lot of journeying to new places. In fact, you always have to go somewhere. It gets a little tiresome around the middle. There is an element missing from the story because you never see many "innocents" or average people, only monsters and a dozen NPC's. It needs some scenes of towns with people to give a feel of what nation it is you're part of and defending.
The skill system allows you to gain experience based on your USE of certain magic or weapons. After a time you gain strength for using melee weapons, or dexterity for using ranged. When using magic, intelligence is raised using nature magic, for example.
This skill system is a very odd departure from the usual sort of system where the user is usually given a choice to allocate these things manually. That's a negative, IMO, because it simplifies the gameplay to too great a point and it limits the types of characters you can expect to make.
The only other major issue I have with the game is there are NO combat skills. The only thing melee characters do is SWING, and that's so boring after a while! If you use magic there are lots of spells, but magic isn't that strong.
It retains some element of fun until the very end. At the end though, you feel like trying to run past all the enemies because it's so boring to sit there and hack on them. The last boss is interesting and challenging, but the enemy group you fight is generally a dissapointment. They're not scary, they're almost cute. I thought the spiders kept me on edge more than the Seck.