Combat Flight Simulator
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Another caveat - though coming out about the same time as FS98, CFS isn't simply FS98 with Browning .303's. While FS98 runs okay on my computer (P200MMX, 64MB RAM, 12MB Vooodoo2), CFS runs like a slideshow. On a Celeron 333, frame rate was much improved, but didn't reveal a sim that was a great leap ahead. For Celeron owners, I'd recommend "European Air War". Owners of older Pentiums will just have to stick with Microprose's older "1942, Pacific Air War" of the early 1990's. If you don't know what kind of flight sim you want - this is the game for you. With downloadable files, you'll be able to craft just about any kind of sim you want, but nothing you end up with is bound to knowck you out of your seat.
Shooting a plane is very rewarding with debre falling off(and yes you can in fact shoot wings off planes) and smoke.
Unloading on a plane and then pausing to move the camera all around is worth way more then 5 stars.
Unfortunately the campaign brings it down for imersive play and lasting interest.
This quote from reviewer Filmfanman sums it up perfectly:
"The campaign modes are the least interseting aspect of the game and leave a lot to be desired. I want a sense of "being there" from my sims, outside of combat. I want detailed debriefings after a mission. I want to feel a sense of camaraderie with my fellow virtual pilots. I want to know who made it back and who didn't. I want to see how many kills my squad mates got so I have a benchmark with which to compete. I don't care if the missions are scripted or dynamic so long as they have that feel that really immerses you in a campaign. The campaigns here fall flat"
But the game is good for a few hours here and there. And I would encourage you to fly the ones that are not terribly long to get the most out of the simulation aspect. Otherwise like what someone else said. It will get boring quick.
All in all a very solid game where the campaigns brings it down 2 stars. Sad.
You need to understand how to fly in this simulation. The aircraft are unforgiving to the ham-handed and you must keep an eye on both your enemies and friends. Mid-air collisions can occur. Be especially careful when landing in a group - some of those clowns will plow into you if you don't get off the runway. Watch your gear lights - especially if you have messaging turned off! Wheels-up landings are possible, but you'd better know how to perform that feat.
Keep your eye on the fuel gauges. In either Campaign phase you will spend a lot of time judging how fast to fly over long distances. Bf109 escort missions or flying the Jug deep into Europe can consume a lot of fuel. It's not difficult to run dry on the way home. On the other hand, the speed limit warnings given in the manual for gear or flap extension are meaningless. That's a pity since you can perform pretty hairy approaches without fear. Damage is realistic up to a point. You can't observe wing damage, but if your flaps or ailerons are damaged, you'll have to adjust your handling. Overall, this is a fine simulation and well worth the price for the experience.
Gamers familiar with other WWII titles like the older Aces over Europe and the newer Janes WWII Fighters will feel like they're flying a paper airplane after a few flights in this sim. While a fantastic attempt at simulating the flying experience was made, and succeeded in most points, there's just something about the whole flight package that leaves me wanting more. After a flying a few missions with this game, I go right back to WWII Fighters for the whizzing bullets, radio chatter, textured clouds and flak, groaning and creaking airframe during a tight maneuver, spinning propeller blurring your view ... In short, while we can't expect any one game to give us everything, I still expected a game touted as one of the "flight simulator" series to give me more realism.
As for playability and "fun", the game has a little more. Don't let anyone tell you it's an easy game either. Playing the missions from either side gives you a pretty good feel for the campaigns fought so long ago. If your team (axis or ally) felt the crunch, or was flying high, you can really feel it here. Damage-to-flight is pretty realistic, and thought it may seem that your fighter is taking more damage than it should be allowed to, you're quick meat in a dogfight with so many control surfaces and avionics all shot up.
If I were to sum this game up, it's fun, but lacks the "feeling" of realism some of us purists out there are looking for.