Age of Empires 2 Official Expansion: The Conquerors
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But we were blown away by the Conquerers Expansion Pack. When we had installed it, we realized that this was NOW the most perfect RTS game, ever. The addition of five new civiliations, better maps, new technologies, improved AI and some really necessary upgrades made this pure playing pleasure.
Here's what I loved that was added to Age of Empires:
1. The new civilizations (civs to afficionados.)
a.The Koreans have war wagons (shoot arrows) and armored turtle boats. Their towers are inferior to none, making them as strong as the Teutons in some respects.
b. The Huns need no houses, and are the Mongols on mega-steroids. They are fast and vicious. The Tarkans (elite unit) are highly destructive to buildings.
c. The Spanish have Conquistadors, mounted hand cannoneers, there are Missionaries on muleback. They can build like no one else, and the villagers are strong defenders.
d. The Mayans and Aztec: New World, so no cavalry, but fast and have archers that rival the Chinese Chu-ko-Nu.
2. Each civ now gets one, or in some cases, two "unique technologies" such as the ability to build unique (elite) units in barracks as well as the castle (The Goths.)
3. The "scratch-your-rear and smoke a cigarette" villager syndrome has been, at least, partially cured. Villagers who've finished building an ore mine now go to work (duh!) mining instead of having to be ordered to do so. They still seem to take cigarette breaks now and then, but the AI does work to send a house builder who is done building a hut, on to cut down a nearby tree.
4. The farms now replant. Clicking on the field icon takes wood and stacks up the replanted fields. No more annoying rustle of exhausted fields demanding to be replanted while you are in the heat of battle. (That is, if you have cut sufficient wood.)
5. The new maps include a salt swamp (New World feature) with interesting marshes and sometimes hard-to-traverse areas. There is a Scandinavian map, sort of a variant on a Mongolian map, a bit of water and fish, but limited food. There is snow, and footprints appear in the snow, a delightful graphic touch. Turkeys were added in addition to sheep, for New World food supply.
Some civilizations were "rebalanced" to weaken a too-strong feature or pump up a weakness. In some respects, I think they overshot the mark. The Turks and Franks, in my opinion, were dumbed down too much. The turkeys on the New World maps are often plentiful, but the gobbling gets on my nerves after two minutes.
All in all, we think this game is about as perfect as computer games get and we've had hours of yelling, screaming, sulking, revenge, disbelief, followed by reconcilation and rematches. In short, just the thing to bolster your marriage.