Star Wars Jedi Knight: Dark Forces II (includes Mysteries of the Sith)
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Jedi Knight follows the path of Kyle Katarn, an ex-Imperial soldier turned rebel. His father was murdered and as the game progresses you learn the truth about your family and learn the ways of the force.
One of the interesting twists of Jedi Knight is that your alignment towards the dark side or the light side is determined by how many innocent people you kill or by certain moral decisions you make as the game progresses. You shape your own destiny and at the end of it all your decisions determine how the story turns out.
On the second game, Mysteries of the Sith, you primarialy play Mara Jade... although you also spend time in Kyle Katarn's shoes once again. Much likes its predecessor you find yourself once again going against the Empire before they destroy a Rebel base and ruin all hope the Rebellion has against defeating the Imperial forces. From there you embark on a search to find the lost Kyle Katarn and find your way through an amazingly twisted and trap ridden Sith Temple.
The thing that sets these games apart from most first person shooters is that you do more than run around and kill things. You have to make moral decisions, solve puzzles, and use tactics to your advantage. By the first hour or so of gameplay you'll easily lose yourself.
And finally, as an extra special bonus there is a hidden level on the Mysteries of the Sith CD of Cloud City that allows you to follow in Luke's footsteps from Empire strikes Back.
The plot is not particularly original, but it's functional. Seven dark Jedi are seeking the sacred "Valley Of The Jedi" (a Jedi burial ground with infinite power.) It's your job, as Kyle Katarn, to stop them. In a sense, the plot is a mix of "Star Wars" with a trace of "Indiana Jones." A side plot involves the fact that Kyle's father was murdered by the dark Jedi, and so the quest becomes more personal.
The story unfolds through a series of cutscenes after each level, with actors filmed against computer-generated backdrops. At times the performances and dialogue will make you cringe, but then so will much of the dialogue in the actual movies. The computer-generated scenery, however, is quite impressive throughout.
Gameplay is like most other 3D shooters. You run about a 3D world shooting almost anything that moves before it can shoot you. If you're hoping to become a "good" Jedi, however, you'll want to avoid shooting civilians. The pace in "Jedi Knight" never gets as frantic as it does in games such as "Quake." You'll rarely face large hordes of enemies in a single room. Mostly, you'll be picking off stormtroopers from a hiding spot, or stumbling into a security room and being faced with two or three imperial officers. A couple well aimed shots will take them out easily. Nevertheless, there's a good arsenal of weapons available to you to keep things interesting.
Eventually, you'll confront each of the seven Jedi in a light saber battle. The duels, unfortunately, are one of the more irritating points of the game, and are often won through rapid sword swinging, rather than through any sense of strategy. Fortunately, you can view the battles in a third person perspective, which at least helps you get a better sense of your proximity to the enemy.
The third person view is also useful for some of the platform jumping sequences. In typical Star Wars fashion, each location is infested with bottomless pits for the unwary.
Despite the annoying sword fights, Jedi Knight is the most immersive Star Wars game I've played, and truly gives you a sense of playing a movie-- something many games aspire to do, but rarely succeed in doing.