Star Wars Jedi Knight: Dark Forces II (includes Mysteries of the Sith)
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Aside from that Jedi Knight is awesome game. Even though it's graphics engine is poor even for its release time, the storyline and gameplay more than make up for it. And if you're into game editing, this game is very editable...
First, the good: the storyline is simply awesome. Kyle Katarn progresses as a character very well in this game, aided by the cinematic cutscenes that feel like part of the SW movies. These cutscenes, in fact, made me fall in love with Kyle's character, which in Dark Forces was a lot like Han Solo but now is more like a rogue-ish, bad-... Jedi. Many of the other characters, a la the Dark Jedi, are also enjoyable.
Also, in terms of gameplay, the choice between the light side and the dark side is a great idea, and it's a lot of fun to make the choice. The levels are well-done, and the enemies, while lacking somewhat in AI, are well-balanced. They are true to the Star Wars universe but still vary in difficulting, and there is still that one enemy you just HATE--for me it was the dianogas in Dark Forces, and the Mailocs in Jedi Knight.
There are several problems with this game, however. First off, it just doesn't feel entirely true to the Star Wars universe. The Valley of the Jedi idea feels essentially like a spiritual superweapon, but a superweapon that seems to extend beyond the realm of Star Wars. The bowcaster and thermal detonator (which is more like a bomb in ROTJ) aren't true to the movies, either. And some of the Force powers are from the movie, but some are not, and there are some form the movie that aren't included in this game (like Obi-wan's distraction). I especially had a problem with the invisibility-inducing Persuasion, which is supposed to way of implementing the Jedi Mind Trick, expect that it should only work on the weak-minded, not Kyle, Dark Jedi, or against other players in multi-player. Lightning never worked very well for me either. In short, the Force powers were a good idea but could have been implemented better. Same for the lightsaber, which I really only used when fighting the Dark Jedi.
My biggest problem, though, is the engine. This was a period in gaming when the Quak engine was big, mostly because from a programmer standpoint you could do things that were impossible before like true 3D maps and fluid moving characters as opposed to cartoon sprites (if that means anything to any of you). The result, however, was that in those early days of blatantly pixeled characters the environments didn't look very realistic. It is pretty clear Kyle Katarn and his enemies are crafted from polygons. The original Dark Forces looks more realistic in terms of screen shots than Jedi Knight.
These problems shouldn't deter you from buying this game, though. This is a great game, with an excellently scripted single-player and a really good multi-player platform.