Star Wars Jedi Knight: Dark Forces 2 (Jewel Case)
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Though a seeming sequel to The earlier Dark Forces, leaps in technology and set design make JK so much more. In short, JK is fantastic - combining all the elements of great gaming and linking up the various levels into a single tight storyline - it's as close as you may have come to feeling as if you were in a Star Wars movie.
You play as Kyle Katarn - a freebooter who turned on the empire, but never went over completely to the rebels. Kyle is on the trail of a Dark Jedi named Jerec who (this being SW) killed Kyle's father. Unfortunately for Kyle, Jerec is not just a dark jedi, but a dark jedi lord - the sort of guy who cruises the galaxy in a mother-huge battlecruiser surrounded by clouds of tie fighters. Besides an army of jedi apprentices ("who ya' callin' 'padawan'?") Jerec is more than capable of handling any danger - something he proves in one of the cutscenes that open the game. (People have mixed feelings about the cutscenes, but I loved them, and thought they held up pretty well next to the movies, and that was BEFORE I saw "Phantom Menace".) Jerec has little time for Kyle - he's more interested in finding the lost "Valley of the Jedi", a sort of Jedi's Graveyard holding the energy of countless deceased knights. You'll be well into the game before you've even begin confronting Jerec's forces directly - by then realizing that your mission has less to do with revenge than saving the galaxy.
The game has about 20 levels - with problem solving sometimes being more important than marksmanship. The game has you traveling to fewer different planets than the original DF - this makes the story more coherent and progressive though , in the final levels, it does drag the story out. (On the planet of the Valley, you go from rocky canyons surrounding an imperial excavation to the excavation itself, then into the dig, then down through the subterrenean imperial installation in the excavation, going deeper and deeper into the planet - and it all seems to last forever). Some of the level ideas are brilliant - the cargo-transport tubes of Nar Shadaa, the aquaducts of Sulon, the insides of Jerec's tower at Baron's Hed and the tumbling innards of a spaceship that is about to crash. Through it all, the sound effects and John Williams' score remain truthful to Star Wars. The game is a techno masterpiece, but it's plotting and level design point can't be chalked up to pentium computers with good hardware acceleration. (After JK, my next FPS was Quake2, which was not as good. Star Trek: Elite Force, was another great shooter, but despite better graphics, one only sometimes matching JK in storyline and level design, and soemtimes falling behind it despite the greater technology available).
I ran this game on my P166 with a 12mb 3DFx card and had no problems. It ran sort of okay on my winXP P4, though there were hiccups I could probably pass of on my Savage4 card. One caveat - LucasArts released an expansion disk using an updated engine: Mysteries of the Sith, which lacked the FMV cut scenes or tighter storyline of JK, but offered much more challenging levels. I bought JK in 1999 when it was packaged with MotS, but I doubt this edition has it similarly bundled. Before buying it here, I suggest you search for the two-game pack on an on-line auction and only buy this ed. when that search becomes fruitless. But don't give up without a fight or I will find your lack of faith most dissappointing.