 |
Video Game Reviews of Star Wars Republic CommandoCustomer Review: This is the best star wars game ever! Summary: 5 StarsFirst let me point out the only two (minor) things i disliked about this game: Its only 15 levels long (so play on hard mode) and there is not that big of a weapons selection. But besides that, this game is one of the best i've ever played, and in my opinion is MUCH funner then Halo or Halo 2, albeit a bit shorter. The graphics are good, the acting is good, and the weapons that you do get are really cool. By this game, you love it! I personally cant wait for the sequel.
Customer Review: Well done Summary: 4 StarsGreat game. The gameplay is great and the sound is superb, as well.
The intuitive way that you can assign your squad members to perform certain tasks actually works well, without being complex (aka Rainbox Six).
My only real beef: the game could have been a little bit longer.
Customer Review: Kinda sorta Summary: 3 Starsi am a great fan of star wars and shooters. Republic commando is a great game, but it has several flaws that disappoint me.
Pros: Excellent graphics that were stunning to the eyes.
Extremely smart Ai that would respond quick and with intelligence.
Snappy language from squadmates and enemies
Good environments with sort of unscripted gameplay
Cons: Underpowered weapons
Monotonous tactics
The one touch squad controls became boring and repetitive
Extremely short missions
Some over-difficult parts of the mission that involve constant reviving of yourself or squadmates.
annoying bugs and freezes
Horrible soundtracks
crappy ending
Overall, this game was okay, but it seriously looks like a rushed idea for more moola. I really recommend that you should look at something else for a squad based shooter.
Customer Review: Not particularly innovative, but worth the price Summary: 3 StarsI'm not a huge Star Wars fan, though I enjoy the franchise. I picked up a copy of Republic Commando at the suggestion of a friend and gave it a whirl. It didn't blow me away, but it was still a lot of fun!
Not unlike the movies on which the license is based, this game plunders design ideas from many games in the genre. However, it plunders well, integrating these concepts into a relatively tight game that controls smoothly and is fun to play. As squad leader, I found the controls intuitive and easy-to-use; in general, most squad-control situations boil down to ``Squad, go here and do what makes sense,'' which is a perfectly reasonable design decision and one that allows the player to command the squad without becoming overly distracted from the firefight in which he or she is inevitably embroiled. One minor criticism is that I didn't notice any particular difference in the squad members---each is supposed to be a specialist at some task, yet they seem to be completely interchangeable. There is enough freedom in the encounter layouts to allow for a variety of strategies to work in overcoming each obstacle---more freedom for the player is always welcome. The Halo-esque decision to limit the weapons a player can carry adds to the challenge and layers on additional strategy.
On the issue of Halo---of course, as a first-person shooter for the XBox, Republic Commando cannot escape comparison to the console's standard-metric game. I found the game both more and less enjoyable than Halo; the squad control was an excellent dimension that Halo lacks (long have I wished to be able to tell my Halo marines to do something useful... or at least to stop running in front of my Warthog). On the flipside, the Republic Commando enemies feel dumber than Halo baddies, generally relying on the ``if it takes a million hits to kill it, it's a challenge'' school of FPS design. Republic Commando also lacks a co-op option for multiplayer. Co-op is hard to design (especially given the constraints of the already-existant squad-based system), but it adds so much to a game. Given that the ending screams ``sequel'' louder than a howler monkey, perhaps a co-op feature could be added to the next game.
It's a fun romp, and worth the price of admission. Not a breathtaking game, but it definitely has its moments. If you've ever wanted to command a tightly-woven team of efficient warriors into glorious combat---especially if lasers were involved---this is for you.
Customer Review: Lock and load! Summary: 5 StarsI make no bones about loving Star Wars games. I think that, pound for pound, they're the best games based on a movie franchise that you can find today. I've loved them for ten years now, and while I don't go out of my way to get every last one of them **cough*BattleFront*cough**, I do get those that catch my eye.
So, imagine my surprise when I picked up REPUBLIC COMMANDO, and found out that this is the kind of game I'd been missing; one that takes place between the events of the movies, and that puts you square in the middle of the action. I haven't felt that way since the original DARK FORCES, and I loved getting that feeling again. Now, that's not to say I don't get a massive thrill out of playing games from the JEDI KNIGHT or KNIGHTS OF THE OLD REPUBLIC lines; this is just very different, and very welcome, that's all.
...What's that? What's it ABOUT? Oh, right...
During the Clone Wars, the Grand Army of the Republic wasn't limited to just the rank-and-file clonetroopers. While most of them were trained to be soldiers, pilots, technicians, and so forth, there were others trained to be commando units, using small-unit tactics to tackle especially tricky jobs against the Confederacy. These four-man teams were the Republic Commandos.
And you get to lead one of these teams.
Your unit is called Delta Squad, one of the best units ever cranked out. Your character is RC-1138, known by the nickname of "Boss;" and coincidentally, your character is voiced by the same actor who played Jango Fett in the movies. RC-1140, or "Fixer," is your second-in-command, and is versed in computer hacking. RC-1207, or "Sev," is the unit sniper and a talented hunter...and he has a very dark sense of humor. Finally, there's RC-1262, or "Scorch," the unit's demolitions expert. He's a master of explosives, and is unofficially the unit's class clown. To help differentiate between clones, each one is color-coded; Fixer wears green, Sev wears red, and Scorch wears yellow.
The game stretches from the Battle of Geonosis at the end of ATTACK OF THE CLONES to the Battle of Kashyyyk during REVENGE OF THE SITH. You'll be squaring off against Confederate battle droids, Geonosian shock troops, and Trandoshan bounty hunters, at times in such numbers you'll be scrambling to stem the tide. Sheer firepower won't get the job done; you'll have to be very careful about when and where you put your troops to do the most good. The good news is, you'll find plenty of hard points where your guys can be stationed to be snipers, grenadiers, or manning assault turrets.
You can only carry three weapons at a time, but as surprising as it sounds, that's really all you'll need. There's a standard-issue pistol with a self-recharging battery that you can use to spare ammo; and you can pick up one and only one discarded weapon used by enemy soldiers, ranging from Wookiee bowcasters to Trandoshan slugthrowers to Geonosian beam weapons. But that third weapon, the one you'll be using 80% of the time, is a real beaut. The DC-17 blaster rifle is actually three weapons in one; it's an assault rifle, a sniper rifle, and a grenade launcher. All you have to do is push a button, swap out a couple of components, and it'll be whatever you need.
(In fact, this baby's based on the XM-29, a weapon being developed by the U.S. military for just that purpose. If this sounds familiar, it's because this weapon appeared as the OICW in both SOLDIER OF FORTUNE II and FAR CRY. A little trivia for you.)
The only downside to this game is that it's a little on the short side. You only play three actual missions, with multiple levels in each mission. However, there was a rumor floating around a while ago that LucasArts may be doing a sequel to this game internally, called -- ready for it? -- IMPERIAL COMMANDO. Now, I don't know if that's true or not, but after having played through this game several times, I'm almost drooling over the possibilities it can offer.
The graphics are excellent, which isn't surprising when you consider that they're based heavily on the Unreal engine. Sounds are spot-on accurate, using the kind of background mood music and sound effects you'd find in the movies themselves. And while the locales you visit might be a little limited in variety, they're absolutely massive in scope. It turns out those Trade Federation Battlecruisers are even bigger on the inside than you think.
One last thing that I thought was a nice touch, is that you never once encounter any Jedi. Not as commanders, not as allies; the closest you ever get is finding an abandoned lightsaber aboard a derelict Republic Assault Ship. And Boss's comment when he sees it is classic: "An elegant, more sophisticated weapon for a more civilized age, eh? Well, guess what? Times have changed!"
Indeed they have.
More Customer Reviews: First Review ‹ 2 3 4 5 6 7 8 9 10 11 › Last Review
|
 |