Darkness Within: In Pursuit Of Loath Nolder

Darkness Within: In Pursuit Of Loath Nolder
by Lighthouse Interactive

Darkness Within: In Pursuit Of Loath Nolder
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Product Summary

Brand: Lighthouse Interactive
Primary Contributor: Windows XP
Release Date: 2007-11-06
Platform: Windows 2000, Windows 98, Windows Me, Windows Vista, Windows XP
Model: PC000550MB
Publisher: Lighthouse Interactive
Product features:
  • Built-in Hint System with 3 Difficulty Levels ? Players can choose to play in Standard, Detective, or Senior Detective modes.
  • Unique Inventory System ? Utilizing the ?thinking screen' allows players to collect and examine items, and thoughts. Clues can also be researched, combined or used.
  • Dynamic Puzzles and Features ? Traditional adventure game puzzles are complimented by deciphering dreams and underlining excerpts in documents to garner critical clues.
  • Enhanced Gameplay Experience ? The proprietary game engine enables compelling special effects and stunning visuals in a panoramic first person game environment.
  • Eerie Gameplay Atmosphere ? An immersive experience is created by a fascinating story, chilling real-time cut scenes, and haunting music.

Video Game Reviews of Darkness Within: In Pursuit Of Loath Nolder

Customer Review: If this was a written horror story, you'd think the plot needed lots of work
Summary: 2 Stars

I tend to prefer 1st person shooter horror survival games, but I gave this a try based on reviews. I've really enjoyed games like Call of Cthulhu: Dark Corners of the Earth, and Penumbra.

First the good points:
Music and sound effects are very good.
Graphics are good, for a point and click interface.

Now the disappointments:
The storyline / plot has a lot of potential arcs, but really fails to deliver because it ends so abruptly. Either the designers should have followed through on the mystery of what happened to Loath Nolder as well as the deceased Clark Field, instead of derailing the story at what feels like halfway through the game with the player character's shock at uncovering his family history. The result is not one, but two storylines that are incomplete, and leave the player expecting more. What about the underground saurian beings and temples? What about the cultists? For that matter, what about Loath Nolder (not to mention why bother with him in the first place)? To me, it seemed you were uncovering potential clues that were in fact pointless to the game.

The game's design is also disappointing, in terms of the limited areas you can visit. As a basic point and click adventure, the game has to rely on other factors to keep the player's interest. The locations turned out to be very limited, and some locations had areas that were just unneccesary to the game. Late in the game, I thought I would be able to investigate newly uncovered areas with a hidden map feature, but the game instead drops these locations entirely for the 'surprise' plotline of the player character, Howard. I would have liked to see sites such as the cemeteries, dig sites, etc.

Lastly, the timeframe in the game was confusing; It is 2011, and yet so much of the atmosphere is reminiscent of an HP Lovecraft story, with letters, diaries, notes, newspaper clippings, and tape recordings. With the exception of one unremarkable cell phone, the game is very low tech. If the designers wanted to emulate a Lovecraft story, why didn't they just set it in the past? It makes little sense to play a detective uncovering faded letters and diaries in an age of e-mail, text messaging, and internet websites... Just as an added point, the character has a computer in his office, and never uses it during the game. I rest my case.

This was probably a very simple game to program, most of the work was done by two people. The developers need to really weave a plot better than they did, and either follow through completely on clues or storylines that they reveal, or not bother to include them in the first place. I hope that the next game they develope will show improvements over this one.

Description of Darkness Within: In Pursuit Of Loath Nolder

Darkness Within: In Pursuit of Loath Nolder which is the first of a series of three games, is a panoramic first person 3D adventure/horror thriller game which takes place in an imaginary "Lovecraftian" place called Wellsmoth. The story of the game was written with the help of the impressions of the great writer H.P. Lovecraft's works. So players will encounter a dark and frightening world to interact with, and sinister characters to speak with or beware of. Thus, the game's environment and characters were designed appropriately for the series' main objective which is to give fear, psychological pressure and most important of all, a Lovecraftian feeling to the gamer. This Lovecraftian environment is enriched with a deep and immersing story, cinematics and music.
The Earth holds many secrets within, some of them are willing and others not. If one seeks and searches thoroughly, they can find much more than expected. These may be glorious, wondrous and marvelous but it has to be kept in mind that there are things which were not, which are not and which shall not be good for mankind. And, even if the end will be destruction, sometimes it is good to be unaware of it. It was a cold November day of the year 2011 when our protagonist, police detective Howard E. Loreid, was given a new case in which he had to find a fugitive murder suspect. A murder suspect he always wanted to get acquainted with; Loath Nolder. And this case would change his life into something that could not be described with our inadequate words. If you ask him, he would say that he probably is a lucid dreamer or has a sleep disorder like sleep paralysis or night terror. But it is sometimes only a thin line between the waking world and the dream world...

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