Customer Reviews for Star Trek: Starfleet Command

Star Trek: Starfleet Command
by Interplay

Star Trek: Starfleet Command List Price: $49.95
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Video Game Reviews of Star Trek: Starfleet Command

Customer Review: Close, but it's not quite right...
Summary: 4 Stars

Star Trek: Starfleet Command is a great game. I truly enjoyed playing it and the adventure of building a fleet of ships to put together under one command. The races are rendered wonderfully. There is one problem though...this game is definitely a board game from Star Trek with new toys that don't exist added in. I'm someone who wants it all to fit together. I just wish they hadn't added the unnecessary extra stuff to the program. It is still a wonderful game though...and definitely a blast to play with astounding graphics and sounds.

Customer Review: Inovative, and Very well made.
Summary: 5 Stars

The best Star Trek title out there, though the campaign's are two short, the game gives you the feel of actully being in the star trek universe, the graphics are excelent the music is very simular to the music in Star Fleet Academy, Also this game sheds light on Races that haven't gotten mutch exposure in the Star Trek Universe. The game interface takes time to get used to, I suggest doing the training missions first, they will help you become more confortable with the interface.

This game is an origanl consept, very fun to play alone and even better over the modem/network. I recomend this game mostly to ST fans


Customer Review: Not SFB...but kinda fun
Summary: 3 Stars

The die-hard SFB fan (like myself) will find much of this game annoying. It tries to emulate the hex map board game's mechanics and intricacies, but at the same time appeal to the mass audience. SFB itself doesn't exactly appeal to the masses because it can take a great deal of strategy and thought. It also can take a bit of time to learn the ins and outs, as the rulebook is quite large (and intricate). SFC reduces all of this to a more mainstream "close and hose" mentality. If I had played this game without having spent 8 years first playing the Star Fleet Battles board game, then I would probably like it alot. However, the experience of SFC is soiled due to the drastic changes from SFB. The most horrendous change is that the sleek and mean looking Gorn ship has been changed for SFC to look like a hulking freighter. UGh!

If you're looking for online play of Star Fleet Battles, avoid SFC and check out SFBonline instead. It's only like $40 for a year's subscription and you can download the program directly from their website (I'm sure you can find it). Currently only tournament ships are available to play, but you can meet online and play actual SFB with some of the best players in the world.


Customer Review: One of the best Trek games yet!
Summary: 5 Stars

Based on the Starfleet Command RPG, this game puts your imagination to rest. Starfleet Command combines this RPG with Interplay's genius with their Star Trek games. To the novice to any Star Trek game, they will have difficultly, but they will manage and create their own form of combat. Controling more than one ship is difficult, but in the Star Trek Universe, everyone does not do the same thing. These AL's think for themselves and pick their own target and attempt to destroy it. Granted, they are not as cunning and stragecially inclined as you may be, but they do get the job done with only a few minor scratches. To the experienced player, this is just a "normal" day in the Fleet. Unfortunately, to experience the full power and command that this game has to offer, you will need the patch that is offered for this game. There are added missions and the SFC: Special Taskforce missions become more difficult by 10-fold! If you are a true Trekkie, then this is a game worth the money.

Customer Review: Command a Starship and Grow Old Doing It
Summary: 2 Stars

I really want to know who it is out there who seems to think that because you slap a recognizable name like Star Trek on a product and sell it is all one has to do. I also want to know how it is that two completely separate game companies, Interplay and Activision, can produce two separate games (Starfleet Command and Star Trek: Armada) that work almost the same and reek of the same shoddy workmanship. It is products like these that make me realize why I have abandoned Star Trek fandom in the first place. Because like Deep Space Nine and Voyager, they are so lacking in the creativity that made the franchise so worthwhile in the first place.

Starfleet Command-a space combat game by Interplay (Quicksilver), is so bereft intuitive control that it becomes a laborious task to make any ship you control do anything useful. Case in point, in my first mission with my frigate sent after Orion pirates, it took me 15 minutes just to hammer down the enemy ship's shields and constantly fiddling with my ship's weapons systems just to get it to fire at the Orion. Of course while all this is going on my frigate is endless rotating and turning all over the map. Why should it be harder to NOT do something than it is to do something. At least in Armada you can simply drag-and-select your ship(s) and click elsewhere on the map to get them to go there. In Starfleet Command, it takes so long to get your ship to do anything that I was given to wonder why I had to select crew members for my new ship in the first place.

And why, in the year 2000, with all the great computer games out there and the high level of coding in those games, are we still playing so-called 3D space combat games in 2 dimensions? I do not care if they is based on the Starfleet Battles board game, I played that to and realized that it was limitation with it as well. Why is it so hard to work in the 3rd dimension and enable the player to go `Up' or `Down'? We live in a 3 dimensional world and as Homeworld proved, it's easy to control, because the programmers made an interface that was simple and intuitive as well as functional. I am also given to wonder why people are not more critical about products like this when they are so inferior when compared to similar programs. If you comparison shop for a car, why wouldn't you do the same for a piece of software. It isn't like Starfleet Command is the only one of its kind. It is your money afterall.

Just because it has `Star Trek' tacked on to it does not automatically make it good: Remember Star Trek Voyager? Maybe my standards are too high or maybe I shouldn't feel ripped off for spending $... and having the pervasive sense of not getting my money's worth.

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