Star Trek: Starfleet Command
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Starfleet Command starts out good with a training mission or two and then goes into actual missions. The addition of Sulu training you is a big plus to this game. However, after playing a few missions, it gets very repetitive in action, despite the changing plots.
The graphics are good, but not great. A 3D card really doesn't improve things.
While this is one of the better Star Trek games, there isn't much variety to it.
I like the way one can manipulate the variety of views and create screen shots. The graphics are greats and the game play is smooth.
What I do not like is that it is modeled after Star Fleet Battles (SFB). I've played SFB in my teenage years and found it tediously boring, and not qutie in sync with real Star Trek theme. For example there is no Lyran Commonwealth in the paramount's Star Trek which is based on all the movies and the shows. There should be consistency in the industry and the story line.
This game would have been better if modeled after FASA's game "Star Trek, the Starship combat simulator" created back in the mid 80's, but now out print, because paramount shut down FASA's contract. Apparently FASA was getting a bit to creative, which I see as a double standard when you look the non existing Lyran commonwealth. The only thing FASA did was create additional ship classes for the Federation, Klingons, and Romulans and that was it.
I sorry but Star Trek vessels do not carry missiles, topeados Yes, missiles No! The game should have been named something different and have not been associated with Star Trek.