Star Trek: Klingon Academy
|
|
List Price: Our Price: $19.90 You Save: $35.05 (64%) Availability: Usually ships in 1-2 business days Category: Video Games See more product details |
|---|
When the ships are moving in space you get the feel of really fighting in a 3D environment. The shield effects, power management, weapons, ships controls, and everything you could possibly want to command a Starship is in this game. You could even program the ship's power allocation from the engineering station to your own setting using power macros. Then in the heat of battle have the ships computer execute the power macro. Imagine executing MARV-1-BATA-OMEGA authorization BORG1. There are 3 times as many commands than in SFC; the book is 288 pages long and so far I have only read the parts that are important to me like power management and weapons. I have not yet use the power macro feature.
When a captain leaves the bridge of the ship another officer take command of the fight so that the captain can go to another station and fine tune this orders there. It is possible to give the helm officer orders to fly the ship, while in battle, and you as the captain get to fire the weapons from the security/gunner station. It does not get any better than this. Of course you get to command other ships as wingmen to help you destroy an enemy if you are out gun.
You start off as a cadet in the academy where you must receive training in ship command and Klingon honor (This is not as easy as it sounds). The Klingons do not tolerate failure; in other words, if you fail a mission in anyway you will get kick out of the school. Sometimes you get to asks the dean of the school (played by Christopher Plumer) selected questions and his answers are very very interesting.
In multiplayer mode you get to fly Federation, Romulan, Tholiyan, Gorn and other some other minor race.
There is not a better STARTREK GAME.
I'll say this as well: You have a hard time getting through this game without the players guide. Get it if you haven't already.
One other thing, when are they going to release "The Secret of the Vulcan Fury"? That game was advertised with "Starfleet Academy", and we've never seen it. As far as I know, all the voice overs were completed, even before DeForrest Kelley passed away. That's a game I'm waiting to see.
All in all, many of the latest "Star Trek" games have not been that great. "Klingon Academy" was good, but I would not call it the best of them. As the phrase goes, "Buyers beware!"
The gameplay here is solid and easy to understand. The designers understand that you're flying a capital ship, not a snub fighter, and the physics reflect that through lethargic turns and gradual accel/decel curves. Even though this may sound like it would lead to slow and boring gameplay, it's anything but. The tension builds and I've found myself squirming, trying to get my targets lined up for that perfect shot--a great feeling of satisifaction when I succeed.
The controls are easy to understand, but slightly cumbersome to use. Though innovate, the VOS (Voice Order System) takes too long to utilize during the middle of the battle. VOS relies on the use of the keypad to issue orders and to distribute power to the ships various systems, and between maneuvering your behemoth mass of destructive power, and then using that power to blast your enemies, you just don't have a third hand to play with shields, weapon charge rates, damage control, and countless other things. Hotkeys are available, scattered through the keyboard, but they are far from intuitive and too numerous to quickly memorize.
The designers tried to compensate by creating Power Macros, and it's a great move. Using the F1-F8 keys, and a control board under the Engineers screen, you can define preset levels for all of your ships systems based on the tactics you plan to employ. Which is fantastic... if the battle goes the way you plan. Still, the Power Macros enable the player to quickly redistribute power during the middle of battle, a vital necessity, but one that looses the need to quickly change small details (like overcharging weapons after you've made your approach under cloak for a devastating first strike.)
The graphics are incredible, with fantastic debris fields and damage representation. Blast a photon torpedo into the enemies hull and see the flames consume the decks. The movies are equally well done, but are prone to stuttering (you'd think they'd have this problem fixed by now.) Yet when the movies do stutter, you don't loose any of the lines, it just keeps repeating until moving out of the trap.
The sound is well done, with quality music and a delightful environmental background during battles, but will occasionally cut out without reason. Other reviewers have had this problem as well, and it just seems to be a problem in need of patching, as reducing the demands on the soundcard make no difference.
The game has also caused the system to freeze up on occasion, and blue screens on exiting are common. All of these bugs are typical of Interplay productions, in my experience, and I got Klingon Academy expecting them to be there in one form or another. And, ironically enough, that's testimony to how good this game is. Despite these problems, it's a great game, and the gameplay isn't seriously affected by these problems.
In summary, there's nothing particularly revolutionary about this game except the fact that they finally got the Star Trek genre right. There's a great feel to the game, and a good plot line to carry you through it. The gameplay is solid and easy to understand, if a little cumbersome during the middle of battle. And the bugs in the most basic of program functionality (ala Interplay's legacy) are really unfortunate as they add frustration to what is otherwise a great experience--I'd have given 4 stars if it weren't for these.
(I'm running on a Pent III 800 Coppermine with 128M RAM at 100Mhz with a Viper V770 32M and SoundBlaster Live! Value.)