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Product SummaryBrand: Interplay Format: CD-ROM Platform: Windows 2000, Windows 95, Windows 98, Windows Me Model: C95-861-0 Publisher: Interplay Accessories:
Video Game Reviews of Fallout 2Customer Review: The most groundbraking game Summary: 5 StarsFallout 1 and 2 where groundbreaking.And for me it still stands as the most groundbreaking games ever(if you like games that could happend in the real world(many years from now) not that wow/oblivion thing - even though thats a complete other catagory and not my point to diss just point out the differ).
I remember when fallout 1 come out it was so new and so rough so violent,so real it dragged you in for hours.Junktown was a blast kill them all ore get involved("Mcgyver" even had a voice as a shop owner in junktown how cool is that?ore not..:).Way cool the hub got blasted in the end of Fallout 1.Stupid sheriff and police officers of hub think they had a chance against the remains of masters army:):)...
Even though fallout 1 was not the biggest game it's still amaze me how much they make out of apparently so little compare today standars.The games where and still are groundbreaking.Remember the waterchip?:)
Back to fallout 2
The only problems with fallout 2(if i could think of any and name some. not all)
- new reno .Ok mobsters brought some cool things inn but it make me feel like it was not fallout more like a mafia game it really confused me certainly something where missing where was the muties and raiders gang?he,he(But that mike tyson boxer in the basement was cool kind of fallouty even though the boxing mini game was crappy.
- And the yakuza?(lol - you could meet them in the desert and collect there blades but never meet them in a town/base ore something where was they hiding?:):)a lose end i guess..),
- NCR(shady sands in fa1) was a kind of strange with that lol police uniforms and the randi/mr westin raiders plot - randi from shady sands ncp from fallout 1.
And what the hell hapend to brotherhod of steel?they got lost inn lost hills ore wut?Small outpost in some cities and one lameass guard(unrealistic the slavers in the den would have killed him long ago:):).
And speaking of den - the ghost there where foolish - ).It might as well be good that they stay out of focus the enclave was indeed way cooler then the brotherhood even though the ending of fallout 1 was cooler then fallout 2(Remember the master's voice:"Join.Die!.Join.Die!") .But if the enclave where the remains of the us govurment why did we not hear about in fallout 1 ore the brotherhood had heard of them(unrealistic and dont stick to the story i feel from fa1 it dont really says any info about the president in fallout 1)??
- And what about the Gun Runnerst.There are someone like them outside Ncr but it is not them(they are lamer) - not a problem but hey the deatchlawmission in Fa1 where cool:))i missed the blades to it looked like the yakusa entrance in the desert where a mock up of the blades(?)
Thats also a big differ beetween fa1 and fa2 in fallout1 you get the feeling the state has vanished and the vasteland with all its mutations and thirld world cities,and a selfish military organisation know as a brotherhood of steel(remains of the us military see the us annex canada he has brotherhood armour) And the master with its mutant army is all thats is left(he dies in fa1) and in fal2 the enclave suddenly appairs with vertibirds and a a platform.And the president's plan of killing evrybody with a virus to start over and get rid of the muties( even though its 100 years later from fallout 1)it makes some sense not the biggest sense
And if you read the holo disc in the old military base you got that info that Frank horrigan is a Mutie(he must have taken plenty steroids as well) even though he calls you a mutie and tries to diss you(give him your muated toe and he would die)...
- aliens(wanamingo they looked like the aliens in the alien movies - pop culture ref - thypical fallout but this was a bad one) and geckos(fire geckos the most anoying).
The creatures looking like masters pet where great why couldent they make more like these.
I remember in fallout 1 you found that alien blaster. If there where aliens out there why did they not have a alien blaster instead of trying to bite you?(the enclave patrols tried to blast you with their blaster but it's not the same - and i notice a bug ore something else innside the puzzle in the oilplatform thats makes you have the alienblaster inn fallout 2 as well it hapend to me several times(:)))
All and a all a great game.The graphics are old but the story and characters are very strong.Go play and pray fallout 3 be just as good...
the end...
Description of Fallout 2Fallout 2 is the sequel to 1997's critically acclaimed Role Playing Game of the Year. This post-nuclear adventure takes place 50 years after the first game and features more weapons and character skills, fierce mutant enemies, and an intricate plot that places you in a dangerous world devastated by nuclear war. Fallout 2 takes you farther into the desolate wastes of post-World War III California than you'd ever have imagined. Based on the most popular game of 1997, the new system retains the kitschy-cool look and feel of the original while expanding the game world by an order of magnitude (and fixing some problems with combat and ally interaction). The setup is similar: you have been chosen to save your community (this time a straggly bunch of tribal descendents of the original game's hero) by seeking the fabled Garden of Eden Creation Kit. The game is slower going than the first, which makes building your character up from tribal hick to Nietzschean Ubermensch all the more satisfying. While movement, combat, and inventory are still essentially the same, there are so many more quests to perform and facts to learn and keep track of that you'll find yourself playing again and again long after you've won the first time. Be warned: There is extremely graphic violence and some graphic sex parading through this game from start to finish. Though you can set the tone down a bit through the main control panel, developments that happen on this adult setting are integral--so if you want a G-rating, try elsewhere. For those who want great action, intriguing puzzles, and hysterical interactions, all created with a deviously twisted sense of humor, Fallout 2 is a dream come true. As a special bonus, the user's manual is even better than its predecessor; for once you actually want to read the darn thing! --Rob Lightner You are the Chosen One, the direct descendant of the Vault Dweller. The village elders have selected you to wear the sacred Vault-suit of your grandsire and, in time, to ascend to the leadership of your people. First, you must prove your devotion to your people. Your tribe needs help. If you are truly the Chosen One, then you alone are capable of claiming the heritage of the Vault Dweller, to take back your birthright. Among the many wonders described in hallowed yellow pages of the Vault Dweller's Survival Guide is the Garden of Eden Creation Kit. The GECK is said to have the power to turn the harsh Wastes into a fruitful paradise. The Vault Dweller's Survival Manual promises the redemption of the GECK to all Vault Dwellers. Your tribe has survived more than ten years of drought, but now their reserves are at an end. You must find Vault 13 and claim the technology that your tribe needs to survive. If you fail in this quest, your tribe will surely die. You must travel the perilous Wastes on a holy quest to find Vault 13, the same Vault that cruelly cast your grandsire out into the Wastes 80 years ago. The Vault owes you. The Vault owes your tribe. Now it's time to collect.
Action Games
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