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Warhammer Online: Age of Reckoning by Electronic Arts
Product SummaryBrand: Electronic Arts Format: CD-ROM Release Date: 2008-09-16 Platform: Windows XP Model: 014633156560 Publisher: Electronic Arts Product features: - Undertake a wide variety of PvE quest types related to an army's war efforts,
- Based on Games Workshop's popular Warhammer fantasy world. Dominated by force of arms and magic, this world provides a rich setting for hundreds of thousands of players to experience the epic nature of war and the glory of battle.
- Join one of six Armies and fight for the Armies of Order (Dwarf, High Elf and Empire) or the Armies of Destruction (Greenskin, Dark Elf, or Chaos). Wage war across three unique battlefronts.
- Next generation Realm vs. Realm game system integrating both PvP combat and PvE quests on the same map in support of the greater war.
- Engage in four levels of RvR combat
Accessories:
Video Game Reviews of Warhammer Online: Age of ReckoningCustomer Review: Exactly what I needed Summary: 5 Stars
Mythic knows how to run a successful MMO. They make the big, hard decisions. When class balancing and fun was at stake, they cut four classes in order to both balance the races, but also because the classes weren't up to snuff. And when all six capital cities were being problematic, they took out four of them and will release them as free content later.
Coming from Dark Age of Camelot, a game that unbearably belongs to the first generation of MMOs, Mythic decided to take the Warhammer lore and craft a game that they know best: realm versus realm. Warhammer Online (WAR) takes everything they tested, tried and made work from DAoC and pushed it forward into a new generation. Writing this review is tricky, because on the surface WAR is like most MMOs out there. But it's the details and the small things that make it something completely different.
Let's start with the way the game is set up. From the beginning, PvP is important as one of the first quests you receive will be to complete a scenario. In this way, WAR emphasizes its committment to more than PvE. In fact, a PvP'r could spend his or her time entirely PvPing and level all the way to the endgame. It helps that scenarios are constantly running and chances are you'll be in one before you know it.
The distinction, though, is that if you don't really care much about PvP, there are other opportunities. Firstly, literally hundreds of quests are out there, each with rewards that are specific to your class, meaning you won't be doing a quest for a nice axe that you, a healer, can never use. The zones begin as approximately 80% PvE content, 20% PvP. As you continue through the zones and into different tiers, that percentage will change, but there will always be PvE content.
One complaint I hear all the time is "I don't like PvP," which usually means...I don't like to be ganked by people twenty levels higher than me when doing a quest. Don't blame you, which is why the PvP system in 90% of the WAR servers is perfect. PvP only occurs on your terms, by entering a designated zone. Stay out of those zones and you won't have to worry about that pesky Bright Wizard. What about balancing in the zones? I don't want a level 40 PvP'r heading into a level 1 zone and laying waste to everyone. Don't worry, if someone enters a PvP zone too low for them, they are turned into a chicken.
Then there are the dungeons, all made to be completed by a small group and not some bloated raid. And with each dungeon being split into wings that should take 1-2ish hours to complete and having armor sets, there's plenty of fun content to be had.
But that's not all. Spread throughout the entire game are approximately 300 (according to developers) Public Quests (PQs). These PQs are areas within each zone that are open to everyone of your side to participate in. No matter whether you're grouping with someone or not, you'll contribute to the various stages of these areas (stages that range from killing a number of things, fighting a boss like a dragon or destroying urns) and, when the PQ is over you roll on a loot bag. What makes this work even better is that each loot bag will have a piece of equpiment that your class can use, guaranteed.
Additionally, there's a bar that tracks your story chapter's PQ progress and awards you three different items (usually a potion or talisman, followed by equipment and then a weapon) as you progress through three tiers.
Awards abound at every turn, even in PvP as you are tracked separately by your PvP level. At certain levels, or renown ranks as they're called, you'll have access to not only powerful equipment but also renown skills that will help you in both PvP and PvE. But let's not stop here; each of the race pairings have zones that are grouped into tiers, with tier four being the high content. Each zone has PvP areas with towers and, as you progress into tier two and beyond, keeps. Both sides (Destruction and Order) can take over a keep and, if your guild is high enough in rank (more on that later), you can capture a keep in your name.
But keeps are also treated like PQ areas, being populated by NPCs and a very strong leader that also supplies equipment. Fighting into a keep can turn into epic encounters, with siege weapons, rams to break down the keep's walls, boiling oil for the defenders to pour onto wouldbe attackers, places for ranged attackers to unleash devastating spells and arrows...it's quite a rush to be involved in one, especially as both sides start to get more aggressive, calling in reinforcements to help.
And as the game progresses, these types of battles become more common. Which is a huge difference from the elephant in the room, World of Warcraft. WoW crafts a similar structure, with two side duking it out...but it was never meant to be a truly PvP-centered game in the way WAR is. From the very beginning, you are immersed in this warfare, from the very first level all the way to the end and beyond.
And all of this is before you get into how many bars/levels there are to tackle. Sure, the game is capped at level 40 at launch, but that's not taking into consideration that each chapter of PQs has a bar with loot associated to it or that there's 80 renown ranks that will take a lot of PvPing to hit, or that your guild actually levels up to 40 based not on how many members you have in your guild but on their accomplishments, a system that benefits both small and large guilds. Guild ranks are actually important as they provide you with a ton of abilities, from being able to carry benefit-providing standards to having a guild vault to access to guild auctions, crafting vendors, quick flight paths to the dungeons, the ability to take keeps, etc.
There's just so much here, so many shinies to grab your attention. And it's all tied into the Tome of Knowledge, a large compendium that tracks everything you do from quests to accomplishments to titles, etc. It's so indepth that you have to wonder how Mythic pulled it off. And pulled it off, they did. WAR is a monumentous game that feels as relevant and genre-shifting as WoW did when it came.
So, there you have it. A very rambling review that didn't even touch on half of what the game has to offer (did you really want to be here for another century?), but will have to remain incomplete. Because, here's the thing. Even when you strip away all the little details, the leveling and all of that junk that I spent forever typing about, what we find is...this game is fun. And diverse. And it's just what I wanted and needed from a MMO.
Description of Warhammer Online: Age of Reckoning
Features include:
?Undertake a wide variety of PvE quest types related to an army's war efforts, ?Based on Games Workshop's popular Warhammer fantasy world. Dominated by force of arms and magic, this world provides a rich setting for hundreds of thousands of players to experience the epic nature of war and the glory of battle. ?Join one of six Armies and fight for the Armies of Order (Dwarf, High Elf and Empire) or the Armies of Destruction (Greenskin, Dark Elf, or Chaos). Wage war across three unique battlefronts. ?Next generation Realm vs. Realm game system integrating both PvP combat and PvE quests on the same map in support of the greater war. ?Engage in four levels of RvR combat
War is Everywhere War is everywhere in Warhammer Online: Age of Reckoning (WAR), the new fantasy MMORPG from Mythic Entertainment, the creators of Dark Age of Camelot. WAR features next generation Realm vs. Realm gameplay that will immerse you in a world of perpetual conflict for years to come. Experience the glory of Realm vs. Realm! Declare your allegiance and join hundreds of thousands of mighty heroes on the battlefields of Warhammer Online: Age of Reckoning to experience the epic nature of war. Enter a grim fantasy world where the armies of Order (Dwarfs, High Elves, and Empire) and Destruction (Greenskins, Dark Elves, and Chaos) collide to determine the fate of nations. Invade enemy lands, besiege imposing fortresses, and sack sprawling capital cities for the glory of your Realm. Wield devastating magic and deadly weapons, battle monstrous creatures, and join your brothers-in-arms in epic Public Quests. Climb the Bastion Stair, carry your Guild Banner into battle, and unlock the secrets of the Tome of Knowledge as you travel the world. Sharpen your blade and prepare to unleash your inner mutation-the Age of Reckoning has begun and WAR IS EVERYWHERE!  | Key Features
- Realm vs. Realm (RvR) gameplay means you will never fight alone, but as part of an army of allied players sworn to defend your homeland and conquer enemy Realms. Your every action-every quest completed, every battle fought-contributes to the war effort and can turn the tide of battle, bringing victory to your Realm!
- Experience the camaraderie of fighting side-by-side with allied players against otherwise insurmountable odds in groundbreaking Public Quests. These cooperative PvE encounters unfold across multiple stages and allow solo players to experience the glory of RvR.
- Embark on the endless quest to complete the Tome of Knowledge and unlock Warhammer lore, detailed monster information, new abilities and rewards, and major story plotlines. The Tome is also the story of your life in the game, tracking your achievements to share and compare with others.
- Explore massive Living Cities that become more or less prosperous based on a Realm?s overall performance in the ongoing war. Navigate a maze of twisting streets, visit the local tavern, explore a dark under-city, and meet colorful personalities in a city full of adventure.
- Advanced guild features give unprecedented control to leaders and members, and make guilds an integral part of the war efforts. Guilds can create unique heraldry, capture and claim keeps, and earn Guild Tactics as they grow in power along with their members.
|  Pick your favorite character. View larger image  Battle to the end against rivals. View larger image  Wander through vivid environments. View larger image | |