 |
Product SummaryBrand: Electronic Arts Audio: English (Unknown) Format: DVD-ROM Release Date: 2010-11-16 Platform: Windows Vista, Windows XP Model: 19434 Publisher: Electronic Arts Product features: - Need For Speed: Hot Pursuit contains 1-8 player online support as well as leaderboards
- Play as either cops and racers in both a tremendously deep, fully-defined single player career and a groundbreaking multiplayer experience across all race modes
- The Need For Speed Autolog system connects friends directly to each other's games, enabling them to compare and share all their experiences and challenges
- Whether taking down suspects with a variety of cop weapons or using evasion equipment to outsmart the cops, players will always have a method for gaining an edge over their opponent
- Feel the power of busting suspects in supercharged cop interceptors like the Lamborghini Reventon or outsmarting the law as a racer in high performance supercars like the Pagani Zonda Cinque
Video Game Reviews of Need for Speed Hot PursuitCustomer Review: NFSIII2010 [Single-player Free Roam, and Timesaver DLC review.] Summary: 4 Stars
In 1997 Need for Speed III: Hot Pursuit Introduced racing fans to the idea of being chased by the police, an idea they and many others have built on ever since. Then in 2003 another company also fronted by Electronic Arts, Criterion, created Burnout 3: Takedown, the first notable title in the Burnout series that put it on the map.
Now we are about 13+ years since NFSIII released, and 7+ since Burnout 3. I like to think of this newest title as Burnout 3 brilliantly blended with NFS 3 and brought onto the next generation of consoles with some breath-taking graphics. Now I say Burnout 3 and not BO: Paradise because Paradise was the craziest Burnout yet with so many jumps and stunts, whereas Burnout 3 was more about reckless speed then it was about obstacles. You may remember Need for Speed III had licensed cars, but not much sense of speed, while Burnout 3 had an incredible sense of speed, but no licensed cars. Now EA together with Criterion have combined much of their strengths and few of their weaknesses.
Let me start up the game and tell you how goes. Well first remember it's a PS3 game so you'll be able to play it in like an hour after it updates, plays some unskippable videos, and then guides you through the weird new Autolog system. I couldn't care less about this feature because it's designed for people with friends who also have this game, which I don't really have. It's supposed to be some sort of leaderboard between just you and your close friends. I don't use Online so I can't give a great review on that aspect. I was also disappointed to have to put this on the ever expanding list of present-gen games with no split-screen multi-player. I'm sorry not everyone I know has a PS3 and this game, but they shouldn't need to when they're in the same room with me... But anyway, okay first thing I usually go over in a racing game is the functionality of the options. The options system is good, you get the same options on the in-game pause menu as on the main menu, and the controller layout can be custom set rather than chosen presets.
[Note: the custom settings automatically erase if you switch controllers during gameplay].
The Music is...well not to my tastes, and gets old really quick. I did miss Rom di Presco's music from the original Hot Pursuit, SO I added it using PS3 custom soundtracks. Ah, Aquila 303 in it's rightful place again...
[Note: to change from "Game Soundtrack" you must have a Playlist of music files which are ON your PS3 HDD (not off a PC or Ipod). Again, that's a Playlist not just folders of music. I had trouble with this until earlier this month so just as a heads-up]
Now what would happen if you bought this primarily for the Free Roam, and just bought the $10 DLC-packs that unlock all the cars instantly? WELL, I just so happen to have done that, and I just roamed aimlessly for 3 hours with various supercars, and my fun was NOT spoiled. Some will say "well then what incentive do I still have to play?" I say...NONE apparently you just wanted to finish it real quick and be rid of it, in which case why even get it? However If you like to drive the cars without the frustration of many times unfair AI keeping you from that elusive Veyron, it IS worth it. Oh yeah, did you know that virtually EVERY car that's in this has an Awesome Police equivalent? Yes you can drive them in Free Roam as well. The game works like this: You pick `Career' off the main menu, then you choose a race point and either press X to do a race, or Triangle to Free roam from that point on the world map. You don't really get a choice of what time it is, or what weather it is, which is kind of lame, that was an option back in NFSIII. It's because game developers lately love to show off "real-time" night-and-day and random weather transitions, but frankly the 15-minute shifts feels so weird and unnatural. Then again when your speeding through this Awesome world the whole thing looks a little too nice to be real, and the Whole world is open from the start, so no random glowing pad-lock walls keeping you from any tunnels like in the Burnouts and the Need For Speeds of the past decade. The world looks so familiar, and I can't help but think, in a roundabout way every track from NFSIII makes up this one huge county. From Lost Canyons, to Hometown, to Rocky Pass, to Summit, There's even a little inspiration from Aquatica/Atlantica, or is it more Dolphin Cove from High Stakes? It definitely feels familiar.
The Cars are listed in 5 categories each a bit faster. There are a few roadster/spyder exclusives in the racer cars, and a few bulkier exclusives in the police cars. You pick from a select few colors for racer cars, and for police you just take what you get. There is a photo mode in the garage, but that's the extent of what you can do here. Again this is a return to the older games, so no breakthrough customizations here, this is not Midnight Club, nor is it the Underground spin-offs that started back in 2003. Though I would have at least liked a custom color option, just a swatch that uses a simple RGB selector would have been nice.
When Driving, the Physics are kind of reminiscent of Burnout, by not quite as...um, powerslidey? you can still drift plenty and will need to regularly, it's just not as intensely arcadey as Burnout 3 was, still though it's very arcadey when compared to Gran Turismo. It's just NOT about tuning or customizing, like everything else today. This is a retrospective about back when Need for Speed was "Road and Track presents: Need For Speed" about racing the most beautiful present day dream machines HellaFast through some of the most beautiful scenery our humble planet has to offer. Also, by present day I bring up another point, the reason there are no Supras, R-34 skylines or Classic Muscle Cars is because they are not in production today. I wouldn't have minded say the Supra, or the `Cuda etc. to show up, but it's just not what this one is about.
As for the races, Racers tend to speed away from you until the end of the race when they just randomly mess-up or slow down enough for you to pass them. Once you get the lead you'll have to hold it because you're not guaranteed more mistakes. As the game progresses the AI make fewer mistakes, this has been the formula for a while in NFS games. As with Burnout you get extra boost for being extra reckless but not crashing. You get boost for Near Misses, Incoming Lane, Slip-streaming, and Taking Shortcuts. Your good performance will hamper the AI, just the same you terrible performance won't leave you too far behind to catch-up.
When playing as a Cop, your job is to shut the race down by any means necessary. Think of it as you are T-1000 and one the racers MIGHT be John Connor, take them all OUT to be sure. I found the Police side to be a little more fun than the Racer side, just because you don't have to worry about Winning the race, you just need to make sure nobody crosses the finish line, Very Burnout style.
Overall this is either the most reckless Need for Speed, or the most visually appealing Burnout I've ever been witness to. It is definitely the most Beautiful of Both. The cons would be the lack of Split-screen multiplayer, AI can be too harsh in higher elevation races, the physics are not quite as responsive as you'd sometimes like them, the lack of Free-Roam options, and no custom car-color option. The pros are that for all those minor things it does wrong, it does primary job right, it's FUN. I will be playing this for the next few months.
Description of Need for Speed Hot PursuitNeed for Speed Hot Pursuit players will experience the thrill of the chase and the rush of the escape as they play through full careers as both a cop and a racer ? solo or connected. The blistering speeds, brutal busts and heart-stopping getaways are all connected via Need for Speed Autolog. This network not only connects friends for epic head-to head pursuits and races, but also enables players to compare performances and stats, thereby setting the stage for the ultimate in friendly competition. Need For Speed: Hot Pursuit is a high energy racing game that brings the Need For Speed franchise back to its racing/chasing roots. The game allows players to experience a massive open-world game environment from both the perspective of a racer or a cop bent on shutting down racer. Players on both sides have access to a wide range of real, high-performance vehicles, as well as weapons, equipment and power-ups that heighten the excitement of the race and chase. Additional features include: Need For Speed 'Autolog,' a powerful in-game social media communication system; 1-8 player online support; and leaderboards. A Revolutionary Addition to the NFS Franchise In Need For Speed: Hot Pursuit players will experience the thrill of the chase and the rush of the escape as they play through full careers as both a cop and a racer ? solo or connected. The blistering speeds, brutal busts and heart-stopping getaways are all connected via Need for Speed Autolog. This network not only connects friends for epic head-to head pursuits and races, but also enables players to compare performances and stats, thereby setting the stage for the ultimate in friendly competition. Return of the race-chase game mechanic to the Need For Speed franchise. View larger. High-performance rides on both sides of the action. View larger. Gameplay A throwback to earlier games in the series, Need For Speed: Hot Pursuit allows players to experience the thrill of the chase from either the perspective of a racer or the police, with police cars constantly chasing racers. Set along 100 miles of road situated in fictional Seacrest County, the gameworld of Need For Speed: Hot Pursuit is fully open-world, meaning that players can go wherever they want and race or chase whomever they want to. Players have access to a career mode regardless of which side they are on, and police and racers both have access to differing power-ups to give them an extra edge in a pinch. Cars available in-game are realistic replicas the pantheon of high-performance vehicles available in real-life, with cops and racers having equal access to most cars featured, but some being exclusive to either side. Additional features include: Autolog, which allows players to communicate and compare stats via a social media type network, 1-8 player online game support and multiple play modes. Key Game Features - Career ? For the first time in Need for Speed history, players will experience the gripping and heart-racing action of both cops and racers. Hot Pursuit seamlessly links a tremendously deep and fully-defined single player career with a groundbreaking multiplayer experience across all race modes. In the end, whether playing online with friends, taking on friends challenges or the single player career, players will earn bounty that levels them up and unlocks new cars, weapons and equipment.
- Need For Speed Autolog ? In Need For Speed: Hot Pursuit, your friends drive your gameplay experience. Need for Speed Autolog is a revolutionary system that connects friends directly to each other's games, enabling them to compare and share all their experiences, pictures and challenges. Need for Speed Autolog instinctively delivers challenges based on what your friends have been doing, creating a hugely dynamic, socially competitive experience.
- Weapons and Equipment ? Enhance the intensity of the pursuit using multiple weapons as the heat level increases during a pursuit. Whether taking down suspects with a variety of cop weapons or using evasion equipment as a racer to outsmart the cops, players will always have a method for gaining an edge over their opponent.
- Cars ? Experience the thrill of driving the world's most desirable high performance cars at incredible speeds. Feel the power of busting suspects in supercharged cop interceptors like the Lamborghini Reventon or outsmarting the law as a racer in high performance supercars like the Pagani Zonda Cinque.
- Multiplayer Support - Need For Speed: Hot Pursuit contains 1-8 player online support as well as leaderboards.
Minimum PC System Requirements - OS - Windows XP/Vista/7
- Processor - Intel Core 2 Duo @ 1.8 Ghz / AMD Athlon 64 X2 4000+
- RAM Memory - 1.5 GB
- Hard Drive - 6.5 GB free
- Video Memory - 256 MB
- Video Card - nVidia GeForce 7800 / ATI Radeon X1900
- Sound Card - DirectX Compatible
- Network - Absolute minimum internet broadband connection speed of 512 Kbps for online multiplayer
- DirectX - 9.0c
- Other - Keyboard, mouse, DVD ROM drive
Additional Screenshots Play as cop or racer. View larger. | 1-8 player online support. View larger. | Drive the hottest cars around. View larger. | New communication system. View larger. |
Racing & Flying Games
|
 |