Fighters Anthology

Fighters Anthology
by Electronic Arts

Fighters Anthology
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Product Summary

Brand: Electronic Arts
Format: CD-ROM
Platform: Windows 95, Windows 98, Windows Me
Model: 11684
Publisher: Electronic Arts
Accessories:

Video Game Reviews of Fighters Anthology

Customer Review: Fun
Summary: 4 Stars

This really is a fun game, even though the graphics is quite old. The simulation is more in-depth compared to an arcade game, but not as complex as dedicated simulators such as Falcon 4.0. There is a large variety of planes, from different nations, to choose from, as well as weapons that can be carried on each of the plane's hard points. Mods by members of the on-line community are able to greatly enhance the realism of the flight mechanics, weapon performance, etc.

How it is more realistic than an arcade game:
The player has control over flight surfaces such as rudders, flaps, and air brake, weapon bay doors, landing gears and hook (for carrier landing), wheel brakes, and even vector-thrusting (pointing the engine nozzles away from straight afterward).
Flight mechanics, such as the speeds for take-off and landing, and the effect of speed and altitude on maneuvrability, is treated professionally.
Low-altitude flying helps one avoid being detected by ground/sea based radars.
Your radar and sensors in general have a limited detection range, a limited tracking/lock-on range, and a limited field of view (degrees off to the right and to the left of the forward direction).
Different missiles use different means for guidance. For instance, semi-active radar homing requires the same target to be locked on for the entire duration of the attack, but an infra-red seeker can guide the missile independently of your plane's sensors.
Weather conditions affect your weapon's performance. Fog would make it almost impossible for an IR missile to obtain a lock, whereas a bright sun, if it is in the same general direction as the target, would draw your missile away from its intended target.
You have a limited amount ammo and countermeasures; the latter is used to mislead incoming missiles.
In addition to exploding after being hit, your plane can take on different damages, such as radar malfunction, banking to one side, leaking fuel, leaking hydraulics, and overheating. Whether you can make it back to the base may very well depend on your skill.

How this game is less complex than a dedicated simulator:
The radars and sensors in general have only one mode, as opposed to different configurations for scanning horizontally, vertically, narrowly, and broadly.
The throttle is a single function, as opposed to one or more engines each with distinct settings such as normal flight (adjustable), military power 1, military power 2, and emergency shut-down.
Flight is made more stable. In other words, the plane goes where you point and generally stays that way, instead of easily spinning or bobbing up and down.
Landing is made easier by having a forward view that is minimally obstructed, an extraordinarily strong under-carriage, and graphic instrument displays that are, in more dedicated sims, not installed or less accurate to reflect realism.

Description of Fighters Anthology

It's every flyer's dream, the ultimate flight-simulation game. Three great sims--Advanced Tactical Fighters, NATO Fighters, and U.S. Navy Fighters '97--put one hundred of the world's deadliest aircraft at your fingertips. Go head-to-head against the best pilots in the world, flying the best fighters in the world. Choose your plane, your mission, and your opponents. Fly through missions and campaigns that take place all over the globe. Experience the rush of high-speed air combat as you race through lightning-fast dogfights and operate some of the most sophisticated weapons systems ever designed. In the skies above cities, jungles, plains, and seas, test your skills and reflexes in missions you can design yourself, or fly against the best AI of all--human opponents--in Fighters Anthology's multiplayer mode.

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