NBA Live 2003
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The second thing you'll notice, about 5 seconds after the tip-off, is the speed of the gameplay -- much faster than in 2001. The speed increase makes you feel like you're on hyper-speed, but after a while you start to get used to it, and it does feel a bit more realistic. Much of the gameply in the demo is arcade-style, however, with impossibly-consistent 3-point shooting, breathtaking dunks on almost every attempt, and slapshot blocks that inevitably send the ball into the third row or down to the other basket. Hopefully the full version allows you some more control over the realism levels, but if not this will still be a fun "arcade-style" game.
The few complaints I have so far -- time management seems difficult, since the game clock and shot clock are not always visible onscreen (the shot clock appears as time starts to run out, when there are about 8 seconds left). Perhaps this is an option in the full version. The substitution options are actually pretty nice (in an earlier version of my review, I hadn't tried it yet) -- instead of just substituting specific players (which you can still do), you can choose to substitute a "package" -- put in all the starters, or your 3-point shooting squad, or your tall guys. Hopefully the full version allows customization of these substitution packages, since the demo doesn't.
I ended up buying a new gamepad to try to take advantage of their newest feature, "freestyle" control, which requires a gamepad with two (analog) joysticks. It's taking some time to adjust to the new gamepad -- my gameplay really dropped off -- but it looks like with some more practice, this new feature will really be nice.