Madden NFL 2004
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Great graphics and `feel` to the game Personally I didn`t have a problem with the controls but I can see where some people are coming from with their complaints. I totally disagree with the idea of letting the AI take control over the moves of the player you`re controlling. Surely there has to be some skill.
I agree that there is a certain amount of `randomness` to the game. Loads of fumbles and picks can spoil the fun. I played the other night and both my corners left the game with 5 picks each, 7 were returned for a score (set on Madden level). I`m sure there are other people out there who have had their WR with a catching of 90 have a ball come straight at `em and have it bounce off their head! Yeah...happens every day 8-P.
The Franchise mode is a waste of time IMO. While it`s nice to build a stadium, it serves no purpose. There really is no explanation as to why you want to hire or fire coaches, I see no difference no matter who`s in charge. I think this is true of a lot of the game however. It would be nice to get a better description of what the player stats actually do etc. The fact that there isn`t anything is worrying as it leads me to believe that it really is just a bunch of numbers doing random calculations.
As usual the drafting of players is awful. You have no idea as to their stats until you actually sign the player. Surely by scouting the player you`d have some idea in game terms as to their speed etc. Just save you picks and use them to trade for better players. Rarely is it worth signing a rookie. For example you could use a 1st round pick and maybe draft a 75ish lineman. Or you could use the same pick and get a guy who`s been in the league a year and is around an 80! You choose. The whole drafting/free agent thing needs changing.
As usual there is often no link to player stats and performance on the field. You can have a 99 DT having problems with a 70 G who`s as weak as the US foreign policy and he gets no where. The is particularly true of the right defence end who never performs as well as the left. QB accuracy doesn`t seem to come in to play a great deal. I`ve seen QB`s with an accuracy of around 60 pick apart a good pass D all day apart from the 8 INT`s 8-P. I dunno, just doesn`t seem realistic enough.
The playbooks are okay although building your own is grief as it`s a bit buggy.
I`d like to see - bigger off the ball hits; players slipping over sometimes; Fumbled snaps or hand-off (But please not 10 in a game); The ability to consistently stop the pass against the CPU if you had a good enough D; Line-play consistent with the players stats; Weather and pitch surface making a difference; Players getting assists on Tackles; The ability to assign a DB to a specific player for the whole game; A point to having to choose a players hair style other than for when someone knocks his lid of; EA actually listening to peoples suggestions.
Overall - I play the game looking for realism. I`d gladly sacrifice being able to have pink uniforms and a super stadium in return for better features on the field. I reckon all we`ll see next year from EA is a feature allowing you to choose the half time entertainment is on the Superbowl.