Jack The Ripper
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However, the game's technology is outdated, and its implementation overly buggy. Also, the gameplay itself is extremely dull. But I played through it all because the whole "Jack the Ripper" story kinda intrigues me anyway. Now I do not want to spoil the game for you by telling you the ending, but really, there simply isn't much to spoil. It was not worth it at all.
This is one of those games with a real story. It makes you wish that there were more games with a story like this. But then you realize how bad this is actually implemented and you kinda lose hope for the whole genre...
If I were you, I'd steer clear.
_Jack the Ripper_ (JTR) is the kind of game that will be familiar to Adventure Purists: one with many fine points, one that has incredible potential to be remarkable, but one that had obviously no been given the time or attention to rise above the mediocre. It's perfectly playable--mildly entertaining, even. But when game developers complain that Adventure doesn't sell, they need look no farther than games like this to find the cause. JTR is boring. I personally don't think that games need lots of action, threats, and timed sequences to be exciting-and, except for one, you won't find them here. But neither do you find very many interesting puzzles, engaging characters, inspiring conversations, great locations, or much of a plot.
The game has its good points. The graphics are nice. The music is actually superb. The navigation and gameplay are smooth and easy. The voice acting isn't bad. The structure is well thought-out. But there just isn't enough going on. Each "day" of the game presents you with certain tasks, and I always was surprised when the day came to an end; I never felt like I had actually done anything. Part of this was because the puzzles were so very easy. Ninety percent were conversation; the rest were a smattering of incredibly simplistic mechanical and inventory, with one timed activity. I had downloaded the U-Hints file for this game, but the only time I ever looked at it was at the end, when I thought, "Is that IT???" In general, I found the puzzles so unchallenging that at one point I resorted to translating a book in French that my character found, just for something to do.
There are numerous red herrings in this game--threads that turn into nothing, places you can go where nothing happens. I suppose this is a realistic representation of investigative journalism, but I found it tiresome. There was also a strange plot element involving a raven and what seemed to be psychic phenomena that was never explained at all.
I disliked the save-game feature. This gave you a limited number (16, I think) of spaces to save thumbnails of your game in progress. 16 slots were about half the number I wanted, and the thumbnails were so small you couldn't tell what they represented. As your game was saved by time and date only, with no opportunity to label them for yourself, this was an irritation.
JTR was also pretty glitchy, particularly in the early portion of the game. Several cutscenes did not run properly and had to be skipped out of. Conversations overlapped and the navigational cursor sometimes didn't appear. Once the game crashed entirely--good thing I had just saved!
The ending of JTR is a disappointment. I realise that the real Jack the Ripper was never verufiably identified, so it would have been going out on a limb to identify him here. But I would have preferred that to what I got. The way the game ended was like the rest of it: wimpy and without challenge.
This game took me about 15 hours to complete, playing a couple hours a night. It was mildly entertaining, as I said. But probably better to wait for the jewel case release.