Resident Evil 2: Platinum
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The minuses are serious but not show-stoppers. The graphics and sound effects show the limitations of the consoles they were designed for--no Quake III here, nor even Blood 2, for that matter. (Resident Evil 3 actually goes a good bit farther compensating for this by offering much higher resolutions.)
Saving a game can only be done at a typewriter, and only using a ribbon, of which there are a limited number. I guess that means that if you haven't played through the game by the time you used that last ribbon, you're going to have a =really= long last session. Save game limitations drive PC players nuts, and is compounded here.
The camera angles, while usually quite effective in the atmosphere, also make it, em, challenging, to see what you're doing about a third of the time when you're zombie slaying.
The only other major minus is the dubious pseudo-adventure game puzzles. Find this key, find that key, hook that wheel to that valve, etc. It's not as big a minus as it might seem, because sometimes these slow periods lull you into a false sense of security and set you up for the next good shock. Other times, they're just teidous.
Overall, this game has won me over with its spooky atmosphere and ocassional shocks, but I couldn't call it a classic, unfortunately, at least not this version.
Leon Kennedy is a rookie cop, first day on the job. Claire Redfield is looking for her brother, Chris. Sherry is a little girl staying at the police station waiting for her parents, and Ada Wong is a mysterious woman with a hidden agenda. The four survivors of a city infected by a zombie virus are all under your control at some point, and you must get all four through a zombie-infested police station, and then through the sewers to the Unbrella plant which made the virus and has the cure.
The gameplay is very strange, although the string of clones following in its wake has brought the engine mainstream. In each area, there are stationary videocameras which you the player watch. The cameras automatically change as you move away from one and closer to another. The background never moves except during cutscenes. Basically, you're moving through photographs of the rooms you're in. The game limits how many items you can carry, and you can only save with an Ink Ribbon. There are a few laying around but many are hidden. When you are injured, your character limps....