Divine Divinity
|
|
Our Price: $21.60 Availability: Usually ships in 1-2 business days Buy Used: from $8.50 (click here) Category: Video Games See more product details |
|---|
The storyline behind ?Redundant Redundancy? ? er, I mean ?Divine Divinity? is your usual fantasy setup. You are the land?s hero, chosen to defeat the Lord of Chaos before he utterly destroys the land of Rivellon (which contains your expected elves, dwarves, orcs, etc.). Despite this trite backdrop, ?Divinity? actually has a compelling plot with a few nice twists, and it?s loaded with characters that are more colorful than you might expect. All you have to do to leap headlong into this storyline is select a guise for your character: male or female survivor, mage, or warrior. It sounds pretty simple, and it is on the surface, but the good news is that your character isn?t completely restricted by the class you select. For example, warriors can learn mage spells, or the lock-picking skills of a survivor. In the end, this allows you to tailor make your alter ego as you see fit.
You begin the game pretty weak, and so much as stepping outside of the borders of Aleroth (a sleepy hamlet that marks the beginning of your quest) can get you killed very, very quickly. ?Divinity? is not an easy game, rest assured, and sometimes it can be frustrating. It is also baffling at first, since you can stumble headlong into so many quests that your journal becomes an overstuffed tome, and you just don?t know where to start. Stick with the game, though, despite its initial unfriendly assault, and you will be glad you did. A wide assortment of foes, locales, and NPCs will keep you interested in this place called Rivellon, and you will almost assuredly become hooked.
?Divinity? sports a pretty nice 2-D engine, albeit with some herky-jerky animations (player character notwithstanding). 3-D aficionados will probably be turned off by this, but I think the engine adds to the game?s colorful, ?hand-drawn? style, which, visually, sets it apart from the pack. The sound effects are a bit dull and repetitive, and the voice-acting ranges from decent to utterly horrible, but the score is positively excellent. The game?s dialogue is hit-and-miss, thanks to some bad translations, but the game?s unique sense of humor comes through this unscathed. Add, of course, some fine roleplaying and some decent point-and-click action, and you?ve got a real underdog champion on your hands.
Final Score: B+
(Keep an eye out for "Riftrunner," the next game in the "Divinity" setting)
The only reason I haven't given this game 5 stars is because it makes my computer drag, and after more than a couple of hours of gameplay, it gets visibly and audibly slower. This is a major deal becauase the game is a year old, but my computer is only three weeks old, and pretty close to top-of-the-line, so that simply shouldn't happen. Overall, though, the game itself is so excellent that I can overlook performance issues--and that's saying a LOT.
Though you must select a base class (mage, thief {survivor}, warrior) you have an amazing degree of control regarding the customization of your character. You can choose to learn skills from any of the three classes. For example your character could become a pure warrior, mastering the warrior skill set and maxing the strength and constitution stats; or a hybrid warrior with high intelligence and the ability to pick locks and summon magical creatures; or a mage who wields a bow and has a truly epic dexterity; and so on.
My one complaint... the story is simply too derivative. The more RPGs you play the more you will say to yourself: been there, done that. You will always be the Divine-Chosen-Holy-Messiah-Savior-{what's his face}, out to save the world from Lord-Emperor-Evil-Chaos-Darkness-Demon-{so and so}. This game is no different in that respect, the story has been told a thousand times before. Maybe that's how they ended up with a name like Divine Divinity... 4/5 stars.
But beneath its rough exterior, this is a solid action-oriented roleplaying game. At the beginning, just as you're grappling with the interface, it launches you on a seemingly endless march through skeleton-infested catacombs. Once you get out of there, the game really opens up. Large towns and castles are available to explore, along with a large wilderness. The quests range from the typical FedEx type (deliver item X to character Y) to investigations of criminal activity, all the way up to the major save-the-world quest common to the fantasy roleplaying genre.
Divine Divinity uses a skill-based system, so as you go up in level, your character acquires new or enhanced skills according to your selections; if you wanted to play again, you could easily create a wholly different character. For example, there are basic fighter, thief, and mage skills, along with in-between skills, such as enchanting your own weapons with new magic, or creating healing potions from the local plantlife. As an action-oriented game, there is a lot of fighting, but the magic spells acquit themselves well, so there are options even on the fighting front.
Perhaps the best compliment I can give this game is that I'm really looking forward to the next effort from the developer, whether it's a sequel or not. Divine Divinity is fun and engrossing, and a great start for an roleplaying series.