Divine Divinity
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As a D&D player and Game Master for several years, I highly recommend Divine Divinity to anyone that wants the same kind of "feel" as tabletop games.
Although there are only three character types (Fighter, Mage, and "Survivor" [or "Thief" if you prefer]) you can choose to be either a female character or a male character, making six choices altogether. Each has its own advantages and disadvantages.
Once you have this simple decision made, you are thrust into a vast world that you have to find out about before you can solve all the possible quests. I have a list of over 27 pages of quests and sub-quests so far, and I may not have discovered them all. This world is absolutely =huge= for a computer RPG.
The graphics are great, although a little resource intensive. The game recommends a 450mhz computer with 128MB of RAM, (256 is "recommended"), a DirectX 8 compliant video card with at least 8MB of memory, an 800x600 monitor, and a few other features, as well as the most important item - 2.5 GIGS of free Hard Drive space. I suspect you should at least think about doubling =all= of that. I'm running a 800MB computer with 256 MB of ram and a 64MB DirectX 9 compliant video card, and I find loading times a little slow even on that.
But it's worth it. I've played for about 200 hours of game time now, and still haven't found everything I need to complete some of the quests. I find my knowledge of RPG's invaluable. I can't wait until I get to the end - and I have no idea where that is.
People, this game hardly got anywhere near the advertising that it deserved. Most people are discovering it by word of mouth. And this review is here to help you decide to try it. If you are into computer RPG's at all, I think it's worth buying.
The biggest downside to Div Div is there's too much combat. There's an endless initial dungeon and several lairs later on that require slaying the same old creatures over and over and over again. At least with some of the later dungeons you can leave and double-back when you need the XPs. The real-time combat doesn't require much strategy or tactics (other than "kiting") and is often a question of repeated right-clicking for a Mage or left-clicking for a Warrior.
Other drawbacks include the risible voice-acting and some stability issues (even with the 1.034 patch, I'd get crackly sounds after going into the wilderness, which is a shame because the music is excellent).
I'd recommend this to most RPGers, but you might not have the patience to play to the very end.