Elder Scrolls 3 Morrowind Expansion Pack: Bloodmoon
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The Bloodmoon story is separate from the other plot in Morrowind and Tribunal, and can be initiated and continued at your leisure. In case you haven't figured it out from looking at the box, it has to do with werewolves, and you do get the chance to become one. For those that want to be a monstrous villain but found being a vampire too much a pain, rest assured you will have that chance. There are multiple ways to get the werewolf disease- fighting werewolves, the main quest, and the Ring of Hircine. The last two will work even if you've played the main Morrowind quest and have disease immunity.
Bloodmoon is clearly designed for higher level characters. I would recommend being upwards of level 20 to start, and probably around 40 by the time you complete the main quest. Aside from the central story, there's plenty of side quests and normal exploration to be done, and tons of treasure to find. Much of this treasure is unique- there's a whole new set of silver weapons that are especially good against werewolves, new Nordic Mail heavy armor, Bear medium armor, and Wolf light armor. There's also some primitive stone, iron, and monster weapons that look cool but aren't that good unless you play with the editor. Additionally, there are a few unique weapons and armor to acquire, including a full set of Stalhrim ice gear and (possibly) the most powerful spear you'll see in the game. As with Tribunal you have the chance to make custom armor- Snow Bear or Snow Wolf, both of which require a certain number of pelts and a visit to the Thirsk Mead Hall. Lastly, a good number of new monsters are added, including pig-riding Ricklings, bears, and Spriggans. Some of these are quite tough, hence the level 20 recommendation.
The plot is interesting and has some non-linear features that make replay fun. You can join a new faction- the East Empire Company- and either build a colony or work to destroy it. You can also lay claim to a Nord mead hall by proving yourself in combat. In all, there are no less than three new houses you may call home, and added to your Great House stronghold this makes you quite the property owner in Morrowind.
The first thing you should do when you get Bloodmoon is to patch it. There are a few bugs fixed in it- one of them quite serious and that I had the misfortune of triggering. Other than this, I've had no technical problems with the game. Another possible issue arises with the number of trees on Solstheim. The Morrowind graphics engine isn't the most efficient, and all those fir trees require a huge amount of power to render. The recommended system requirements are an 800 mhz CPU and 32 MB video card. I can assure you that this won't get you the performance you want. If you don't have a good PC and graphics card, you'll probably have to turn down the view distance and resolution to get things running smoothly. Since Morrowind is all about looks, this can be a bit of a disappointment.
The short of it is, Bloodmoon is a killer expansion and anyone that enjoyed Morrowind shouldn't think twice about picking it up. Aside from the new areas and items, it opens up a whole lot of possibilities if you're acquainted with the Elder Scrolls Construction Set, and adds immensely to Morrowind's great replay value.
To the north of the island is where the tribal Nords live. The island is patched with snow in the south and covered in the north with very nice blizzards happening now and then.
Bloodmoon's story is suppose to allow you to become a werewolf which is a new experience in and of its self and I recommend each player try it out at least once. The quests well take you all over the island and eventually you well have discovered everything about the island. This expansion is better then Tribunal in my opinion and well make a great addition to anyones adventure. Thanks Amanda.
I loved the Dark Elves of Morrowind and Tribunal. Or I thought so. Now, I absolutely adore, which I hope means more than love, but probly not, the Nords.
Sick of the Dunmer? Sick of Mournhold? Sick of all the "establishment" of the previous games? Sick of the haughtiness? Then get Bloodmoon. You get to explore the new island of Solstheim (I wish it were a little bigger), and live among the native Nordic peoples of the land, as well as the new colonists. You can become a werewolf if you want. You can take your pursuits much farther from MW and Tribunal to Bloodmoon.
As I've played it so far, its been challenging for my level 72 character. It isn't all that I'd hoped for, but then again, I have only played about 6 hours of what is atleast a 40 hour game.
My advice: If you liked Morrowind, played Tribunal but were a little let down by it, then get Bloodmoon. If you loved Tribunal, get it too. If you've tried them, but arent too keen on the whole Elder Scrolls thing, or didn't like them regardless, then why are you reading this review?
Solstheim is truly a beautiful land. You should see it.